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  1. #61
    JackCeparou's Avatar Savvy ? 🐒
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    I'll test with 17.7.15.1 32bit but afaik that was working in 17.7.14.0

    Edit : yep, that works with 32bit, haven't see any difference between mobs on screen and minimap in a whole rift run. And all others points are fine too.
    Last edited by JackCeparou; 07-16-2017 at 10:38 AM.
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  2. #62
    SeaDragon's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    all of those are ok on 32bit?
    The 32 bit has no more BUG, except those already posted on the forums

  3. #63
    JackCeparou's Avatar Savvy ? 🐒
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    I tested some plugins, i think i have an issue with my doors one


    "Doors, doors everywhere" ^^'

    Not sure from where this come, i'll check the actor type & co.
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  4. #64
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by JackCeparou View Post
    Tested on a empty install (no other plugin than the base package)

    - no cubed/cubable indicator on items
    - no tooltip anywhere (cubed items on inventory, attribute bar)
    - Infernal machine of Regret count = 0
    - Infernal machine of Terror count = 0
    - Greater Rift Key count is wrong (it say 641, i have more than 1k)
    - Many time when entering a game, the potion display on cooldown (and with some odd numbers : start decount from 560)
    - no name on unid items (broken on hovered item, works on ground)
    - pylons/shrines still visible on minimap after being activated
    - rift plugin broken (need more testing but probably tied to rift progression percent)
    - elite mobs display on minimap seems correct most of the time but some mobs/minions are not decorated, i killed them too fast to see what they were ^^ i'll try to reproduce it to be more precise.

    Edit : seems not working all of the time for trash mob display on minimap, got different behaviors :
    - mobs on screen, none on minimap
    - ~10 identical trash mob on screen, only 2-3 displayed on minimap
    - or sometimes what seems the correct display

    That's all i found for a first pass, i'll report if i find more.
    I'll try the various plugins (not now, probably tomorrow)
    - I have cubable items in x64: https://i.imgur.com/Y199nqy.png
    - fixed IPlayer.AnimationState, so Hints are fixed (and all related issues if any)
    - infernal machine count is OK for me, just like greater rift key count
    - fixed IInventoryController.HoveredItem, so HoveredItemInfoPlugin is fixed (and all related issues if any)
    - fixed IMonster.IsQuestMonster (based on the skull on the minimap)
    - fixed IRenderController.UiHidden
    - shrines/pylons properly deactivate for me, no clue about pylons: https://i.imgur.com/Tx6V2AD.png
    - fixed portals
    - fixed IGameController.CurrentQuestProgress, CurrentTimedEventStartTick and CurrentTimedEventEndTick, also SelectedMonster1 and SelectedMonster2
    - can't reproduce any issue with monsters
    Last edited by KillerJohn; 07-17-2017 at 01:45 PM.
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  5. #65
    JackCeparou's Avatar Savvy ? 🐒
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    About the pylon/shrine, i have maybe restarted hud. i'll be attentive if it happen again.

    Cubable : yep it works but not all items, maybe the list was not fully updated, my bad.


    Mobs : :'(

    This look to happen more in the start of a rift for me.

    Counters :
    Last edited by JackCeparou; 07-17-2017 at 01:53 PM.
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  6. #66
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    those rift keys are in the inventory or in the stash ?

    maybe you could debug InventoryMaterialCountPlugin's line 110 and 115, checking ItemsInStash and ItemsInInventory.
    Maybe something is wrong there.
    Last edited by KillerJohn; 07-17-2017 at 02:06 PM.
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  7. #67
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    update with the fixes above are sent in private message
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #68
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by KillerJohn View Post
    those rift keys are in the inventory or in the stash ?

    maybe you could debug InventoryMaterialCountPlugin's line 110 and 115, checking ItemsInStash and ItemsInInventory.
    Maybe something is wrong there.
    This drive me crazy xD

    As seen on previous screenshot it was saying 346 for 1146 (all in inventory for the screenshot, but was the same from stash or mixed)

    Now, whatever i do it say 600 (any mix stash/inventory) except if i split stacks... this sometimes change the counter (some stacks only, not all of them)

    I debugged the count but this doesn't help much..
    e.g. with 800 in stash and 345 in inventory (all stack of 100 except the 45 one)
    2017.07.17 22:01:19.275 ============= START =============
    2017.07.17 22:01:19.276 Stash : 2835237830 : 100
    2017.07.17 22:01:19.276 Stash : 2835237830 : 100
    2017.07.17 22:01:19.276 Stash : 2835237830 : 100
    2017.07.17 22:01:19.276 Stash : 2835237830 : 100
    2017.07.17 22:01:19.277 Stash : 2835237830 : 100
    2017.07.17 22:01:19.277 Inventory : 2835237830 : 100
    2017.07.17 22:01:19.277 ============= STOP =============
    with 945 in stash and 200 in inventory (all stack of 100 except the 45 one)
    2017.07.17 22:08:36.106 ============= START =============
    2017.07.17 22:08:36.107 Stash : 2835237830 : 100
    2017.07.17 22:08:36.107 Stash : 2835237830 : 100
    2017.07.17 22:08:36.108 Stash : 2835237830 : 100
    2017.07.17 22:08:36.108 Stash : 2835237830 : 100
    2017.07.17 22:08:36.108 Stash : 2835237830 : 100
    2017.07.17 22:08:36.108 Inventory : 2835237830 : 100
    2017.07.17 22:08:36.109 ============= STOP =============
    Code used :
    PHP Code:
                var count 0;
                if (
    snoItem.Sno == 2835237830Hud.Debug("============= START =============");
                foreach (var 
    item in Hud.Inventory.ItemsInStash)
                {
                    if (
    snoItem.Sno == 2835237830 && item.SnoItem == snoItemHud.Debug(string.Format("Stash : {0} : {1}"snoItem.Sno, (int)item.Quantity));
                    if (
    item.SnoItem == snoItemcount += (int)item.Quantity;
                }

                foreach (var 
    item in Hud.Inventory.ItemsInInventory)
                {
                    if (
    snoItem.Sno == 2835237830 && item.SnoItem == snoItemHud.Debug(string.Format("Inventory : {0} : {1}"snoItem.Sno, (int)item.Quantity));
                    if (
    item.SnoItem == snoItemcount += (int)item.Quantity;
                }
                if (
    snoItem.Sno == 2835237830Hud.Debug("============= STOP ============="); 
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  9. #69
    JackCeparou's Avatar Savvy ? 🐒
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    Look this :

    945 in stash and 200 in inventory :


    I split the right stack in half :


    I put back the split together but onto the splitted part :


    This works backward too xD

    Note : each time i restart hud the stack(s) with this behavior change.

    brb, i need a drink
    Last edited by JackCeparou; 07-17-2017 at 03:26 PM.
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  10. Thanks gramoun (1 members gave Thanks to JackCeparou for this useful post)
  11. #70
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    is this with latest x64 build?

    it looks like some items are not recognized for you... but no idea why...
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  12. #71
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by KillerJohn View Post
    is this with latest x64 build?
    Yep ^^ (17.7.17.0)
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  13. #72
    prrovoss's Avatar Contributor
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    hm i have a problem that might be similar^^
    1.) thud shows the wrong number of rift keys (400 instead of 541; all of my keys are in the inventory)
    2.) when i split one stack in half, thud adds 50 to the total count but corrects it in about 1-2 seconds.


  14. #73
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Yeah, I think I found the core issue causing missing data (monsters, items) in the 64bit branch.

    Also I made some serious progress so x64 codebase is much much closer to x86 than ever...
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  15. #74
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    new beta is sent in PM
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  16. #75
    JackCeparou's Avatar Savvy ? 🐒
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    Nice job!

    Counters are working and i didn't see any missing monster in a gr run ; )

    I'll test plugins but this sounds good.
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