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  1. #31
    JackCeparou's Avatar Savvy ? 🐒
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    I get exceptions when on the 3rd page in the stash (and the overlay is from the 2nd page)
    PHP Code:
    2017.07.09 19:59:09.041    overlay paint error (System.IndexOutOfRangeExceptionIndex was outside the bounds of the array.
       
    at Turbo.Basic.InventoryController.GetStashTabUsedSpace(Int32 pageIndexInt32 tabIndex)
       
    at Turbo.Plugins.DefaultOverride.Inventory.StashFreeSpacePlugin.PaintTopInGame(ClipState clipState)
       
    at ‏‪*​‫‫****​‏‬*‫**‏‎***‏**‏‬‎**.‫**​*****‬​‫‪​**‫*‬**‬‬‬‫*.​***‎*‪‫‫**‬‫‎*​‬‪*‬*‬‪**()
       
    at ‏‪*​‫‫****​‏‬*‫**‏‎***‏**‏‬‎**.*‪‏*‬*‫*‫​‫‬*‏***‏‬‎*‫*‬‪**(IPlugin , String , Action )
       
    at ‏‪*​‫‫****​‏‬*‫**‏‎***‏**‏‬‎**.**‏*‬‎**‎​*‏‎**‎‪​‎*‏**‫***(Object , EventArgs )
       
    at Turbo.Basic.Overlay.*‏‎‏‎‏‏‬‫‫**‎‎ 
    Other points looks ok.
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  2. #32
    FurryBeast's Avatar Member
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    Shouldn't be posting here, but you may be getting exceptions on 3rd page of stash because there is still a bug in game with it (it displays content of last tab from page 2, unless you will click on one of the Tabs on 3rd page)

    Godspeed gentleman, appreciate all hard work you guys put into it!

  3. Thanks d2k2 (1 members gave Thanks to FurryBeast for this useful post)
  4. #33
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    - IPlayerStatInfo.MainStat and IPlayerOffenseInfo.SheetDps will be fixed in next release
    - GetStashTabUsedSpace will be fixed in next release

    (forgot to add that Necromancer's main stat is Intelligence)
    Last edited by KillerJohn; 07-11-2017 at 01:56 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. Thanks gramoun (1 members gave Thanks to KillerJohn for this useful post)
  6. #34
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    latest BETA sent with the updated skill damage values
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  7. Thanks gramoun (1 members gave Thanks to KillerJohn for this useful post)
  8. #35
    prrovoss's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    latest BETA sent with the updated skill damage values
    stash works now. the damage calculations seem fine also. anything else we should check? ive played about 10 hours with it in total and besides the mentioned bugs i couldnt find anything else.

  9. Thanks n1com (1 members gave Thanks to prrovoss for this useful post)
  10. #36
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by prrovoss View Post
    stash works now. the damage calculations seem fine also. anything else we should check? ive played about 10 hours with it in total and besides the mentioned bugs i couldnt find anything else.
    thats good news. I am still having some internal issues. Let's hope I can release it on friday. Of couse every 'when it will be released?' worth +1 day
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  11. Thanks catlm, gramoun, d3pleb, E4gle, n1com, RealGsus (6 members gave Thanks to KillerJohn for this useful post)
  12. #37
    odaru7788's Avatar Member
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    Today will be a wonderful day

  13. #38
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    guys...

    - Lobby hero-over quest display is broken
    - cubed item list is broken
    - armory sets are broken

    I found these today (and fixed)
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  14. Thanks levelmax (1 members gave Thanks to KillerJohn for this useful post)
  15. #39
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by odaru7788 View Post
    Today will be a wonderful day
    no release today, too much bugs were found so HUD needs more tests

    also I'll release a very experimental x64 build for closed testing as well.

    you know, good job takes time
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  16. Thanks RealGsus, Litespeed0 (2 members gave Thanks to KillerJohn for this useful post)
  17. #40
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by KillerJohn View Post
    guys...

    - Lobby hero-over quest display is broken
    - cubed item list is broken
    - armory sets are broken

    I found these today (and fixed)
    Oo, cubed items works for me, what was broken ?


    I never use the armory so no way i can see it ^^'

    And i don't see what hero-over you are talking about.
    When hovering a char on the lobby it display stats, as usual, i don't see anything different here.
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  18. #41
    odaru7788's Avatar Member
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    Well, go to sleep

  19. #42
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by JackCeparou View Post
    Oo, cubed items works for me, what was broken ?


    I never use the armory so no way i can see it ^^'

    And i don't see what hero-over you are talking about.
    When hovering a char on the lobby it display stats, as usual, i don't see anything different here.
    I mean the list of the consumed items...

    It ahould display the quest for the hero
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  20. #43
    prrovoss's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    I mean the list of the consumed items...

    It ahould display the quest for the hero
    tbh i still dont know what you mean^^ which consumed items? a quest from the story mode?

    Originally Posted by KillerJohn View Post
    also I'll release a very experimental x64 build for closed testing as well.
    now this is a plot twist! really didnt see that coming


    EDIT
    ah i think i know what you mean with the quest. for some characters there is just a vertical line and no quest displayed right? i think you can actually remove this feature since the story mode is dead. nobody plays it anymore. maybe once a year for 5 minutes to do some achievements (on average, the most people havent played it in years).
    Last edited by prrovoss; 07-14-2017 at 12:16 PM.

  21. #44
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by prrovoss View Post
    tbh i still dont know what you mean^^ which consumed items? a quest from the story mode?



    now this is a plot twist! really didnt see that coming


    EDIT
    ah i think i know what you mean with the quest. for some characters there is just a vertical line and no quest displayed right? i think you can actually remove this feature since the story mode is dead. nobody plays it anymore. maybe once a year for 5 minutes to do some achievements (on average, the most people havent played it in years).
    the items you ADD to the kanai cube... you know: https://i.imgur.com/n3qN3J9.png
    if you don't have an item added to the cube, then HUD shows it by a pulsing cube over the item...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  22. #45
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by KillerJohn View Post
    the items you ADD to the kanai cube... you know: https://i.imgur.com/n3qN3J9.png
    if you don't have an item added to the cube, then HUD shows it by a pulsing cube over the item...
    Oh, i get it now.
    Good catch, totally missed it on the fresh install (and it's disabled in my configs)

    Maybe we should make a bullet point list with things to check with each release ?

    About the hero quest, i follow prrovoss on this one, history mode is dead for long now (and tbh, i was not aware this was a thing till now xD)
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