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  1. #61
    Janek2w's Avatar Member
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    PHP Code:
        // Plugin toggles list for PluginEnablerOrDisablerPlugin.cs
                
                
    Hud.TogglePlugin<BountyTablePlugin>(false);
                
    Hud.TogglePlugin<DamageBonusPlugin>(false);
                
    Hud.TogglePlugin<DebugPlugin>(false);
                
    Hud.TogglePlugin<ExperienceOverBarPlugin>(false);
                
    Hud.TogglePlugin<GameInfoPlugin>(false);
                
    Hud.TogglePlugin<NetworkLatencyPlugin>(false);
                
    Hud.TogglePlugin<NotifyAtRiftPercentagePlugin>(false);
                
    Hud.TogglePlugin<PortraitBottomStatsPlugin>(false);
                
    Hud.TogglePlugin<ResourceOverGlobePlugin>(false);
                
    Hud.TogglePlugin<RiftPlugin>(false);
                
    Hud.TogglePlugin<ChestPlugin>(false);
                
    Hud.TogglePlugin<ClickableChestGizmoPlugin>(false);
                
    Hud.TogglePlugin<CursedEventPlugin>(false);
                
    Hud.TogglePlugin<DeadBodyPlugin>(false);
                
    Hud.TogglePlugin<GlobePlugin>(false);
                
    Hud.TogglePlugin<PortalPlugin>(false);
                
    Hud.TogglePlugin<RackPlugin>(false);
                
    Hud.TogglePlugin<ShrinePlugin>(false);
                
    Hud.TogglePlugin<BasePlugin>(false);
                
    Hud.TogglePlugin<CheatDeathBuffFeederPlugin>(false);
                
    Hud.TogglePlugin<ConventionOfElementsBuffListPlugin>(false);
                
    Hud.TogglePlugin<MiniMapLeftBuffListPlugin>(false);
                
    Hud.TogglePlugin<MiniMapRightBuffListPlugin>(false);
                
    Hud.TogglePlugin<PlayerBottomBuffListPlugin>(false);
                
    Hud.TogglePlugin<PlayerLeftBuffListPlugin>(false);
                
    Hud.TogglePlugin<PlayerRightBuffListPlugin>(false);
                
    Hud.TogglePlugin<PlayerTopBuffListPlugin>(false);
                
    Hud.TogglePlugin<TopLeftBuffListPlugin>(false);
                
    Hud.TogglePlugin<TopRightBuffListPlugin>(false);
                
    Hud.TogglePlugin<GroundLabelDecoratorPainterPlugin>(false);
                
    Hud.TogglePlugin<BloodShardPlugin>(false);
                
    Hud.TogglePlugin<InventoryAndStashPlugin>(false);
                
    Hud.TogglePlugin<InventoryFreeSpacePlugin>(false);
                
    Hud.TogglePlugin<InventoryKanaiCubedItemsPlugin>(false);
                
    Hud.TogglePlugin<InventoryMaterialCountPlugin>(false);
                
    Hud.TogglePlugin<StashPreviewPlugin>(false);
                
    Hud.TogglePlugin<StashUsedSpacePlugin>(false);
                
    Hud.TogglePlugin<CosmeticItemsPlugin>(false);
                
    Hud.TogglePlugin<HoveredItemInfoPlugin>(false);
                
    Hud.TogglePlugin<ItemsPlugin>(false);
                
    Hud.TogglePlugin<PickupRangePlugin>(false);
                
    Hud.TogglePlugin<AttributeLabelListPlugin>(false);
                
    Hud.TogglePlugin<TopExperienceStatistics>(false);
                
    Hud.TogglePlugin<MarkerPlugin>(false);
                
    Hud.TogglePlugin<SceneHintPlugin>(false);
                
    Hud.TogglePlugin<DangerousMonsterPlugin>(false);
                
    Hud.TogglePlugin<EliteMonsterAffixPlugin>(false);
                
    Hud.TogglePlugin<EliteMonsterSkillPlugin>(false);
                
    Hud.TogglePlugin<ExplosiveMonsterPlugin>(false);
                
    Hud.TogglePlugin<GoblinPlugin>(false);
                
    Hud.TogglePlugin<MonsterPackPlugin>(false);
                
    Hud.TogglePlugin<MonsterRiftProgressionColoringPlugin>(false);
                
    Hud.TogglePlugin<StandardMonsterPlugin>(false);
                
    Hud.TogglePlugin<TopMonsterHealthBarPlugin>(false);
                
    Hud.TogglePlugin<BannerPlugin>(false);
                
    Hud.TogglePlugin<HeadStonePlugin>(false);
                
    Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(false);
                
    Hud.TogglePlugin<OtherPlayersPlugin>(false);
                
    Hud.TogglePlugin<PlayerSkillPlugin>(false);
                
    Hud.TogglePlugin<SkillRangeHelperPlugin>(false);
                
    Hud.TogglePlugin<OriginalHealthPotionSkillPlugin>(false);
                
    Hud.TogglePlugin<OriginalSkillBarPlugin>(false);
                
    Hud.TogglePlugin<UiHiddenPlayerSkillBarPlugin>(false);
                
    //Hud.TogglePlugin<>(false); 
    It was running with only (2) Exceptions who can tell me why ?!

    this snipplet is for those who wanna toggle the listed plugins one by one.
    It look very clean when executed as above. But that should be only the clean start point.
    Some defaults from Turbo HUD are still running.
    And yeah its my 1st post. =)

    Edit:
    Ah OK this is one reason; from "Exception.txt"
    2020.03.20 22:30:25.927 20.3.9.0 S:\turbohud-20.3.9.0-v9.1-stable-for-diablo-iii-2.6.8.66666-64-bit\Plugins\User\PluginEnablerOrDisablerPlugin.cs(93,21) : error CS0246: The type or namespace name 'UiHiddenPortraitSkillBarPlugin' could not be found (are you missing a using directive or an assembly reference?)

    edit 2:
    Updated the correct name for "UiHiddenPlayerSkillBarPlugin"

    tested, no error, success, =) cu
    thanks for this great tool , I can now choose the plugins I wanna use , during set
    //
    Symbol in front of each line, as u know too, I think.

    Cheers Janek2w

    LIKE this
    //Hud.TogglePlugin<ThisAwsomePlugin>(false);
    or
    Hud.TogglePlugin<>(true);

    for activate the plugin.
    but maybe I am the noob here. XD.
    Last edited by Janek2w; 03-20-2020 at 05:27 PM.

    Default theme customization 101
  2. #62
    AB9001's Avatar Member
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    Originally Posted by JackCeparou View Post
    I want to customize a brush inside this ThisAwesomePlugin :
    • a => alpha (0..255) (transparent to opaque)
    • r => red (0..255)
    • g => green (0..255)
    • b => blue (0..255)
    • strokeWidth => 0 mean filled, other values mean the 'border' thickness

    PHP Code:
    Hud.RunOnPlugin<ThisAwesomePlugin>(plugin => {
      
    plugin.brushYouWantToReplace Hud.Render.CreateBrush(argbstrokeWidth);
    }); 
    Hello. I messed around with this for a few hours and I couldn't figure out how to reference the brushes inside of the Elite Monster Skill plugin. I tried a bunch of different variations and searched around the forums for examples that I could follow. No luck. I'll put a few examples of what I tried below, although I'm not in front of a computer for several more hours and I don't remember the exact wording. Any help would be appreciated!

    PHP Code:
    Hud.RunOnPlugin<EliteMonsterSkillPlugin>(plugin => {
      
    plugin.FrozenBallDecoration Hud.Render.CreateBrush(argbstrokeWidth);
    });

    Hud.RunOnPlugin<EliteMonsterSkillPlugin>(plugin => {
      
    plugin.FrozenBallDecoration.GroundCircleDecoration.Brush Hud.Render.CreateBrush(argbstrokeWidth);
    });

    Hud.RunOnPlugin<EliteMonsterSkillPlugin>(plugin => {
      
    plugin.FrozenBallDecoration() = Hud.Render.CreateBrush(argbstrokeWidth);
    }); 
    Again, I don't remember the exact wording of the references I made, but I made sure that they were correctly spelled when I was making my attempts. I also filled in the a, r, g, etc. by just copying the existing brush to cut down on troubleshooting.

    I got different errors depending on which style of "code" I was trying. I don't really remember them all right now, but I'm pretty sure that I was getting "blah blah is not a method" when I used parentheses and something about "WorldDecoration does not contain blah".

  3. #63
    AB9001's Avatar Member
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    Help with brushes

    ..........
    Last edited by AB9001; 04-14-2020 at 06:59 PM. Reason: I'm such a klutz! I'm a noob and I double posted...

  4. #64
    animest4r's Avatar Member
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    i give up on this. i couyld never figure out how to add plugins. everytime i edit the PluginEnablerOrDisablerPlugin.cs with notepad and go back to the game, it doesnt work. and whatever that was on by default is now on anymore. i just don't get it. i follow everything on the instructions.

  5. #65
    Atila666's Avatar Member
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    Hello there and good job with Turbohud, it looks great. I followed the forums about FAQ and tried to configure it myself but i failed. I couldn't find out which plugin is responsible for what etc. I want to see: Map(routes to next level), monsters (if possible only elites with no affixes - dots on the map), Pylons, Items type on the ground (like - Ancient echoing fury" instead of "mace"), and nothing else. If anyone can tell me which plugin i should delete and which i should keep it will be great. Thanks is advance.

  6. #66
    hwelvaar's Avatar Member
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    Originally Posted by Atila666 View Post
    I followed the forums about FAQ and tried to configure it myself but i failed. I couldn't find out which plugin is responsible for what etc. If anyone can tell me which plugin i should delete and which i should keep it will be great. Thanks is advance.
    Try this, it has a list of settings to enable/disable by using a macro in Excel:
    https://www.ownedcore.com/forums/dia...tion-tool.html (..:: TCT | TurboHUD Customization Tool ::..)

  7. #67
    hotdogwater14's Avatar Member
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    does anyone know what the plugin for the bounty names on the map is? I'd like to disable it

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