[INTERNATIONAL] [gz] Poolstate menu

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  1. #16
    gjuz's Avatar Contributor
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    Originally Posted by gjuz View Post
    Hi,


    this plugin shows you: (next to your portrait frame)
    • your current pool count
    • your deaths (in total for the current hud session)
    • your death in this GR
    • your death timer for next death in this GR
    this is already implemented
    the skull symbol is for the hud session
    the cross is for GR

    greetz gjuz

    [INTERNATIONAL] [gz] Poolstate
  2. #17
    bm206's Avatar Active Member
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    Yeah, and I want to disable this function.

  3. #18
    gjuz's Avatar Contributor
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    this is already implemented
    use customizer:
    PHP Code:
    ShowDeathCounter false
    edit:
    i added this info to first post.

    greetz gjuz
    Last edited by gjuz; 10-07-2017 at 01:26 PM.

  4. #19
    bm206's Avatar Active Member
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    Thx for your answer, but then the counter for the actual GRifts disappears, too.

  5. #20
    gjuz's Avatar Contributor
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    update:

    Originally Posted by d2k2 View Post
    can you make it that it remembers the last poolstate of a partymember in range?
    added

    Originally Posted by bm206 View Post
    Is it possible to make an option for showing deaths in current hud session?
    added


    greet gjuz

  6. Thanks johnbl (1 members gave Thanks to gjuz for this useful post)
  7. #21
    bm206's Avatar Active Member
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    Awesome! Thx

  8. #22
    daneriks1990's Avatar Member
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    Hello,

    been using your poolstate plugin for a while now, but I was wondering if there's any way to make it change color or only appear when you have > 9 pools.

    Tried

    {
    textBuilder.Clear();

    var _bonuspool = BonusPoolInfo(player);
    var _pool = BonusPoolRecorded[player.Index] ? (_bonuspool > 9 ? 10*((float)_bonuspool / player.ParagonExpToNextLevel) : 0f) : float.PositiveInfinity;
    var _poolSymbol = _bonuspool > 9 ? HasPoolSymbol : EmptyPoolSymbol;

    textBuilder.AppendFormat("{0} {1:0.##}", _poolSymbol, _pool);

    if (player.IsMe)
    But it's still showing the poolstate with a filled marker when having any amount of pools.
    Last edited by daneriks1990; 04-25-2019 at 10:42 AM.

  9. #23
    Razorfish's Avatar Contributor
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    Originally Posted by daneriks1990 View Post
    Hello,

    been using your poolstate plugin for a while now, but I was wondering if there's any way to make it change color or only appear when you have > 9 pools.

    Tried



    But it's still showing the poolstate with a filled marker when having any amount of pools.
    A quick look at the poolstate plugin makes me think that _bonuspool stores the IPlayer.BonusPoolRemaining variable, which is of type long, which means that it is expected to potentially be a very large number...so it may be the actual bonus xp value, and not the number of pools. The code snippet 10*((float)_bonuspool / player.ParagonExpToNextLevel) supports this idea, because that is the thing that actually outputs the pool # that is printed on the screen in that plugin. So, this may be closer to what you're looking for (did not test this in-game, currently working on something else):

    Code:
    var _bonuspool = BonusPoolInfo(player);
    var poolCount = (player.ParagonExpToNextLevel > 0 ? 10*((float)_bonuspool / player.ParagonExpToNextLevel) : 0f);
    
    if (poolCount > 9)
    {  
        var _pool = BonusPoolRecorded[player.Index] ? poolCount : float.PositiveInfinity;
        textBuilder.AppendFormat("{0} {1:0.##}", HasPoolSymbol, _pool);
    }
    (Iirc, player.ParagonExpToNextLevel is 0 when you're below lvl 70, so I added a little check for that so that it doesn't output poolcount of infinity during that time.)

    If you want to change the color, you'd have to change the code in private void DrawPlayerInfo(IPlayer player) to check for the bonus pool count before selecting a different font (default is PortraitInfoFont) used to draw the text.
    Last edited by Razorfish; 04-25-2019 at 05:23 PM. Reason: removed the _poolSymbol variable, because we already check the poolCount before getting to that line

  10. #24
    daneriks1990's Avatar Member
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    works, thanks

  11. #25
    bara78rus's Avatar Member
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    don't worked on last hood version (

  12. #26
    LittleDez13's Avatar Member
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    Originally Posted by bara78rus View Post
    don't worked on last hood version (
    Only need switch code to symbol:

    line 59 -> DeathsTotalSymbol = "\u2620"; ☠️
    line 60 -> DeathsInRiftSymbol = "\ud83d\udd48"; 🕈
    line 61 -> HasPoolSymbol = "\u2B1F"; ⬟
    line 62 -> EmptyPoolSymbol = "\u2B20"; ⬠

    Can use this symbol up. Ctrl C - Ctrl V

  13. #27
    IamJoze's Avatar Member
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    Hello!
    I dont know how to make it work on last versión.

    Exceptions:

    2020.06.30 12:27:28.531 20.6.28.0 suspicious code in plugin file: 'C:\Users\usuario\Desktop\turbohud\Plugins\gz\Turbo.Plugins.gz.cs': possibly trying to hide behaviour with unicode characters.
    2020.06.30 12:27:28.531 20.6.28.0 namespace mismatch in plugin file: 'C:\Users\usuario\Desktop\turbohud\Plugins\gz\Turbo.Plugins.gz.cs': namespace should be this: 'Turbo.Plugins.gz

  14. #28
    BeeAntOS's Avatar Active Member
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    Originally Posted by IamJoze View Post
    Hello!
    I dont know how to make it work on last versión.

    Exceptions:

    2020.06.30 12:27:28.531 20.6.28.0 suspicious code in plugin file: 'C:\Users\usuario\Desktop\turbohud\Plugins\gz\Turbo.Plugins.gz.cs': possibly trying to hide behaviour with unicode characters.
    2020.06.30 12:27:28.531 20.6.28.0 namespace mismatch in plugin file: 'C:\Users\usuario\Desktop\turbohud\Plugins\gz\Turbo.Plugins.gz.cs': namespace should be this: 'Turbo.Plugins.gz
    First, change the plugin file name to "PoolState.cs" and the plugin folder name to "gjuz".
    When done, it should look like this: "...\plugins\gjuz\PoolState.cs"
    (Although the file name is not very important, it helps more to identify it.)

    Next, change the variable definitions between lines 59 and 62 in the plugin file as follows:
    Code:
    	DeathsTotalSymbol = "☠";
    	DeathsInRiftSymbol = "🕈";
    	HasPoolSymbol = "⬟";
    	EmptyPoolSymbol = "⬠";
    "When you reach the top, get ready to drop!"

  15. Thanks Tiken972 (1 members gave Thanks to BeeAntOS for this useful post)
  16. #29
    IamJoze's Avatar Member
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    Originally Posted by BeeAntOS View Post
    First, change the plugin file name to "PoolState.cs" and the plugin folder name to "gjuz".
    When done, it should look like this: "...\plugins\gjuz\PoolState.cs"
    (Although the file name is not very important, it helps more to identify it.)

    Next, change the variable definitions between lines 59 and 62 in the plugin file as follows:
    Code:
    	DeathsTotalSymbol = "☠";
    	DeathsInRiftSymbol = "��";
    	HasPoolSymbol = "⬟";
    	EmptyPoolSymbol = "⬠";
    Now it works!! thank so much, i am a little new whit plugins.

  17. #30
    gjuz's Avatar Contributor
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    Originally Posted by LittleDez13 View Post
    Only need switch code to symbol:

    line 59 -> DeathsTotalSymbol = "\u2620"; ☠️
    line 60 -> DeathsInRiftSymbol = "\ud83d\udd48"; 🕈
    line 61 -> HasPoolSymbol = "\u2B1F"; ⬟
    line 62 -> EmptyPoolSymbol = "\u2B20"; ⬠

    Can use this symbol up. Ctrl C - Ctrl V
    or change to this:
    Code:
    DeathsTotalSymbol = Char.ConvertFromUtf32(0x00002620);	//Unicode Character 'SKULL AND CROSSBONES' (U+2620)
    DeathsInRiftSymbol = Char.ConvertFromUtf32(0x0001F548);	//Unicode Character 'CELTIC CROSS' (U+1F548)
    HasPoolSymbol = Char.ConvertFromUtf32(0x00002B1F);	//Unicode Character 'BLACK PENTAGON' (U+2B1F)
    EmptyPoolSymbol = Char.ConvertFromUtf32(0x00002B20);	//Unicode Character 'WHITE PENTAGON' (U+2B20)
    --- note
    you need "using System;" in your file, if you want to update other plugins with unicode icons.

    greetz gjuz

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