[INTERNATIONAL][Psycho] ShrineLabelsPlugin menu

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  1. #1
    PsychoPyro202's Avatar Active Member
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    [INTERNATIONAL][Psycho] ShrineLabelsPlugin



    Place in Plugins/Psycho/ShrineLabelsPlugin.cs

    Code:
    Hud.RunOnPlugin<Psycho.ShrineLabelsPlugin>(plugin =>      
              {
                    //Enable Healing Well Example
                    plugin.ShowHealingWells = true;
    
                    //Enable Pool of reflection Example
                    plugin.ShowPoolOfReflection = true;
    
                    //Change Pylon Short Name Example
                    plugin.ShrineCustomNamesShort[ShrineType.BanditShrine] = "**BANDIT**";
    
                    //Change Pylon Minimap Name Example
                    plugin.ShrineCustomNames[ShrineType.BanditShrine] = "OMG A BANDIT SHRINE";
    
                    //Change Pylon Minimap Decorator Example
                    //CreateMapDecorators(Font Size, Saturation(0-255), Red(0-255), Green(0-255), Blue(0-255), Radius Offset)
                    plugin.ShrineDecorators[ShrineType.BanditShrine] = plugin.CreateMapDecorators(8,255,255,0,0,5);
    
                    //Change Pylon Ground Label Decorator Example
                    //CreateGroundLabelDecorators(Font Size, Saturation(0-255), Red(0-255), Green(0-255), Blue(0-255), Bg Saturation(0-255), Bg Red(0-255), Bg Green(0-255), Bg Blue(0-255) )
                    plugin.ShrineShortDecorators[ShrineType.BanditShrine] = plugin.CreateGroundLabelDecorators(8,255,255,0,0,255,0,0,0);
                });
    Last edited by PsychoPyro202; 03-26-2017 at 08:42 AM.

    [INTERNATIONAL][Psycho] ShrineLabelsPlugin
  2. Thanks johnbl, (Sarge), bm206, RealGsus, d3gigi, sn4rk, kebabisgood, greatscott, 731113 (9 members gave Thanks to PsychoPyro202 for this useful post)
  3. #2
    JackCeparou's Avatar Savvy ? 🐒
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  4. Thanks PsychoPyro202 (1 members gave Thanks to JackCeparou for this useful post)
  5. #3
    cherouvim13's Avatar Member
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    copied this (raw data) and it is not working. what am i doing wrong?

  6. #4
    MrOne's Avatar Contributor
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    For me 100% work

  7. #5
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by cherouvim13 View Post
    copied this (raw data) and it is not working. what am i doing wrong?
    Exception message ?
    Hide the Rum! --> Default theme customization 101 <--

  8. #6
    cherouvim13's Avatar Member
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    No exception, i am just standing beside a normal shrine (not inside rift) with the plugin in the folder and it is not showing the shrine's name in the minimap

  9. #7
    PsychoPyro202's Avatar Active Member
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    Dumb question here, but are your mobs showing up on the minimap? Some errors will not display an exception message in the bottom left and disable all overlays but will generate very lengthy error logs.

    If things are working except for this plugin... Please make sure you placed this file under Plugins/Psycho/ShrineLabelsPlugin.cs
    Last edited by PsychoPyro202; 03-26-2017 at 06:50 PM.

  10. #8
    cherouvim13's Avatar Member
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    Dear Psycho,

    Everything else seems in order, mobs are appearing in the minimap normally, I have also plugins from Jacks (the dangerous monster affixes and doors plugins) and no issues
    I have placed the .cs as you have mentioned in the appropriate folder and nothing.

    Maybe I should make 2 .cs files? because the one I see here is shorter than the one from your link's raw data.

  11. #9
    cherouvim13's Avatar Member
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    I have used the TCT customization tool and it worked. Weird..

  12. #10
    PsychoPyro202's Avatar Active Member
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    Ohhhh, ok. Delete the first cs file you made. Use the data from the link ONLY. And you will be good to go. The code block in the op is for configuration of the plugin.

  13. #11
    MrOne's Avatar Contributor
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    Psycho forgive but I allowed myself to add TTS to your plugin


    Code:
    //Under public bool ShowPoolOfReflection { get; set;} add
    public bool EnableSpeak { get; set; }
    
    //Inside ShrineLabelsPlugin add EnableSpeak = false; like under
    public ShrineLabelsPlugin()
    {
            Enabled = true;
    	EnableSpeak = false;
    }
    
    //After this 2 line
    if (shrine.Type == ShrineType.HealingWell && ShowHealingWells == false) continue;
    if (shrine.Type == ShrineType.PoolOfReflection && ShowPoolOfReflection == false) continue;
    // add this lines				
    if (EnableSpeak && (shrine.LastSpeak == null) && Hud.LastSpeak.TimerTest(5000))
    {
            Hud.Speak(shrine.SnoActor.NameLocalized);
            shrine.LastSpeak = Hud.CreateWatch();
            shrine.LastSpeak.Restart();
    }
    Inside Hud.RunOnPlugin<Psycho.ShrineLabelsPlugin> add plugin.EnableSpeak = true; like under
    Code:
    Hud.RunOnPlugin<Psycho.ShrineLabelsPlugin>(plugin =>      
              {
                    //Enable TTS
                    plugin.EnableSpeak = true;
    
                    //Enable Healing Well Example
                    plugin.ShowHealingWells = true;
    
                    //Enable Pool of reflection Example
                    plugin.ShowPoolOfReflection = true;
    
                    //Change Pylon Short Name Example
                    plugin.ShrineCustomNamesShort[ShrineType.BanditShrine] = "**BANDIT**";
    
                    //Change Pylon Minimap Name Example
                    plugin.ShrineCustomNames[ShrineType.BanditShrine] = "OMG A BANDIT SHRINE";
    
                    //Change Pylon Minimap Decorator Example
                    //CreateMapDecorators(Font Size, Saturation(0-255), Red(0-255), Green(0-255), Blue(0-255), Radius Offset)
                    plugin.ShrineDecorators[ShrineType.BanditShrine] = plugin.CreateMapDecorators(8,255,255,0,0,5);
    
                    //Change Pylon Ground Label Decorator Example
                    //CreateGroundLabelDecorators(Font Size, Saturation(0-255), Red(0-255), Green(0-255), Blue(0-255), Bg Saturation(0-255), Bg Red(0-255), Bg Green(0-255), Bg Blue(0-255) )
                    plugin.ShrineShortDecorators[ShrineType.BanditShrine] = plugin.CreateGroundLabelDecorators(8,255,255,0,0,255,0,0,0);
                });

  14. Thanks Litespeed0, circatm2001 (2 members gave Thanks to MrOne for this useful post)
  15. #12
    pumo's Avatar Member
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    Where do I add code from the topic header?

    Inside the file [C#] using Turbo.Plugins.Default; using System.Collections.Generic; using System.Li - Pastebin.com ? At the beginning or end of the file?

  16. #13
    Litespeed0's Avatar Member
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    Originally Posted by pumo View Post
    Where do I add code from the topic header?

    Inside the file [C#] using Turbo.Plugins.Default; using System.Collections.Generic; using System.Li - Pastebin.com ? At the beginning or end of the file?
    After you download the plugin (there's a button) after clicking the pastebin link, and saving it to "Plugins/Psycho/ShrineLabelsPlugin.cs"

    Edit the ShineLabelsPlugin.cs file and paste the customization code you are referring to in the Customize() method:

    public void Customize()
    {
    Hud.TogglePlugin<ShrinePlugin>(false);

    //ADD THE CODE HERE

    }
    Last edited by Litespeed0; 04-11-2017 at 04:02 PM.

  17. #14
    Delkim's Avatar Member
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    Is it possible to add custom tts to this plugin, like "by the might of grayskull" for Power Pylons

  18. #15
    cherouvim13's Avatar Member
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    Originally Posted by Delkim View Post
    Is it possible to add custom tts to this plugin, like "by the might of grayskull" for Power Pylons
    [v7.2] [INTERNATIONAL] [Dark] ShrineAlertPlugin (Shrine TTS)

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