Auto pick up script? menu

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  1. #1
    jho369's Avatar Member
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    Auto pick up script?

    Does anyone know if there's a safe auto pick up items script? Preferably one without memory hacking/editting? thanks in advance.

    Auto pick up script?
  2. #2
    jackus's Avatar Active Member
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    there was one in the BETA.

  3. #3
    sssniper86's Avatar Active Member
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    Here are two codes:
    First one from d3a user fright01:
    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading;
    
    using D3;
    
    namespace info
    {
        public class Program
        {
            public static void Main(string[] args)
            {
                Game.OnDrawEvent += new DrawEventHandler(AutoLoot);
            }
    
            static int tick = 0;
            static void AutoLoot(EventArgs e)
            {
                tick++;
    
                if (tick % 15 == 0 && Me.Life > 0)
                {
                    var items = Unit.Get().Where(x => x.Type == UnitType.Item && x.ItemContainer == Container.Unknown && CheckItem(x) == true);
                    foreach (Unit u in items)
                    {
                        if (GetDistance(u.ItemX, u.ItemY) <= 4.5f)
                        {
                            Me.UsePower(SNOPowerId.Axe_Operate_Gizmo, u);
                        }
                        else if (GetDistance(u.ItemX, u.ItemY) <= 8.5f)
                        {
                            Me.UsePower(SNOPowerId.Axe_Operate_Gizmo, u);
                        }
                        else
                        {
                            Me.UsePower(SNOPowerId.Axe_Operate_Gizmo, u);
    
                        }                   
                    }
                }
            }
    
            public static bool CheckItem(Unit unit)
            {
                SNOActorId[] s = {
                // Tome Of Secrets
                SNOActorId.Lore_Book_Flippy,
                // Pages
                SNOActorId.Page_of_Knowledge_flippy,
                // Tomes
                SNOActorId.BlacksmithsTome,
                SNOActorId.Crafting_Training_Tome,
    
                // Crafting Materials
                SNOActorId.CraftingMaterials_Flippy_Global,
    
                // Plans
                SNOActorId.CraftingPlan_Smith_Drop,
                SNOActorId.CraftingPlan_Jeweler_Drop,
    
                // Gold Coins
                SNOActorId.GoldCoins,
                SNOActorId.GoldSmall,   
                SNOActorId.GoldMedium,   
                SNOActorId.GoldLarge,
                SNOActorId.GoldCoin_flippy,
               
                // Health Potions
                SNOActorId.healthPotion_Runic,
                SNOActorId.healthPotion_Mythic,   
                SNOActorId.healthPotion_Resplendent,
                SNOActorId.healthPotion_Heroic,
                SNOActorId.healthPotion_Super,
                SNOActorId.healthPotion_Normal,
                SNOActorId.healthPotion_Minor,
                SNOActorId.healthPotion_Lesser,
                SNOActorId.healthPotion_Greater,
                SNOActorId.HealthPotionLarge,
    
                // Gems
                SNOActorId.Topaz_14,
                SNOActorId.Topaz_13,
                SNOActorId.Topaz_12,
                SNOActorId.Topaz_11,
                SNOActorId.Topaz_10,
                SNOActorId.Topaz_09,
                SNOActorId.Topaz_08,
                SNOActorId.Topaz_07,
                SNOActorId.Topaz_06,
                SNOActorId.Topaz_05,
                SNOActorId.Topaz_04,
                SNOActorId.Topaz_03,
                SNOActorId.Topaz_02,
                SNOActorId.Topaz_01,
                SNOActorId.Emerald_14,
                SNOActorId.Emerald_13,
                SNOActorId.Emerald_12,
                SNOActorId.Emerald_11,
                SNOActorId.Emerald_10,
                SNOActorId.Emerald_09,
                SNOActorId.Emerald_08,
                SNOActorId.Emerald_07,
                SNOActorId.Emerald_06,
                SNOActorId.Emerald_05,
                SNOActorId.Emerald_04,
                SNOActorId.Emerald_03,
                SNOActorId.Emerald_02,
                SNOActorId.Emerald_01,
                SNOActorId.Amethyst_14,
                SNOActorId.Amethyst_13,
                SNOActorId.Amethyst_12,
                SNOActorId.Amethyst_11,
                SNOActorId.Amethyst_10,
                SNOActorId.Amethyst_09,
                SNOActorId.Amethyst_08,
                SNOActorId.Amethyst_07,
                SNOActorId.Amethyst_06,
                SNOActorId.Amethyst_05,
                SNOActorId.Amethyst_04,
                SNOActorId.Amethyst_03,
                SNOActorId.Amethyst_02,
                SNOActorId.Amethyst_01,
                SNOActorId.Ruby_14,
                SNOActorId.Ruby_13,
                SNOActorId.Ruby_12,
                SNOActorId.Ruby_11,
                SNOActorId.Ruby_10,
                SNOActorId.Ruby_09,
                SNOActorId.Ruby_08,
                SNOActorId.Ruby_07,
                SNOActorId.Ruby_06,
                SNOActorId.Ruby_05,
                SNOActorId.Ruby_04,
                SNOActorId.Ruby_03,
                SNOActorId.Ruby_02,
                SNOActorId.Ruby_01};
                foreach( SNOActorId sno in s ) {
                    if (unit.ActorId == sno)
                        return true;
                }
                return unit.ItemQuality != UnitItemQuality.Normal &&
                       unit.ItemQuality != UnitItemQuality.Superior &&
                       unit.ItemQuality != UnitItemQuality.Inferior &&
                       unit.ItemQuality != UnitItemQuality.Invalid;
            }
    
            public static float GetDistance(float x, float y)
            {
                return (float)Math.Sqrt(Math.Pow(Me.X - x, 2) + Math.Pow(Me.Y - y, 2));
            }
    
            public static float GetDistance(float x, float y, float x2, float y2)
            {
                return (float)Math.Sqrt(Math.Pow(x - x2, 2) + Math.Pow(y - y2, 2));
            }
        }
    }
    Second one is by Epic from AHK forums:
    Code:
    =::                     ;HotKey
    ItemFound = 0                  ;Loot
    Loop, 3
    {
       YellowScanClick(0, 90, 1679, 888)
    }
    
    Return
    F12::                     ;Terminate App F12
    Exitapp
    
    YellowScanClick(X1, Y1, X2, Y2)
    {
       Global ItemFound
       PixelSearch, xloc, yloc, %X1%, %Y1%, %X2%, %Y2%, 0x00FF00, 2, Fast ;Greens
       If !ErrorLevel
       {
          ItemFound := 1
          MouseClick,, %xloc%, %yloc%,, 3
          Sleep, 500
       }
       PixelSearch, xloc, yloc, %X1%, %Y1%, %X2%, %Y2%, 0x00FFFF, 2, Fast ;Yellows
       If !ErrorLevel
       {
          ItemFound := 1
          MouseClick,, %xloc%, %yloc%,, 3
          Sleep, 500
       }
       PixelSearch, xloc, yloc, %X1%, %Y1%, %X2%, %Y2%, 0x2F64BF, 2, Fast ;Legendaries
       If !ErrorLevel
       {
          ItemFound := 1
          MouseClick,, %xloc%, %yloc%,, 7
          Sleep, 500
       }
       PixelSearch, xloc, yloc, %X1%, %Y1%, %X2%, %Y2%, 0xFF6969, 2, Fast ;Blues!
       If !ErrorLevel
       {
          ItemFound := 1
          MouseClick,, %xloc%, %yloc%,, 7
          Sleep, 500
       }
    Return
    }

  4. #4
    freeskiller007's Avatar Banned
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    how to make is works ?

  5. #5
    Lass3-'s Avatar Knight-Captain
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    How good does it work?, is it worth to try out?

  6. #6
    StarChild90's Avatar Corporal
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    Originally Posted by Intetet View Post
    How good does it work?, is it worth to try out?
    Same question(s)

  7. #7
    freeskiller007's Avatar Banned
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    i get error when i use Run Script...
    this i men

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