there was one in the BETA.
Does anyone know if there's a safe auto pick up items script? Preferably one without memory hacking/editting? thanks in advance.
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there was one in the BETA.
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Here are two codes:
First one from d3a user fright01:
Second one is by Epic from AHK forums:Code:using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using D3; namespace info { public class Program { public static void Main(string[] args) { Game.OnDrawEvent += new DrawEventHandler(AutoLoot); } static int tick = 0; static void AutoLoot(EventArgs e) { tick++; if (tick % 15 == 0 && Me.Life > 0) { var items = Unit.Get().Where(x => x.Type == UnitType.Item && x.ItemContainer == Container.Unknown && CheckItem(x) == true); foreach (Unit u in items) { if (GetDistance(u.ItemX, u.ItemY) <= 4.5f) { Me.UsePower(SNOPowerId.Axe_Operate_Gizmo, u); } else if (GetDistance(u.ItemX, u.ItemY) <= 8.5f) { Me.UsePower(SNOPowerId.Axe_Operate_Gizmo, u); } else { Me.UsePower(SNOPowerId.Axe_Operate_Gizmo, u); } } } } public static bool CheckItem(Unit unit) { SNOActorId[] s = { // Tome Of Secrets SNOActorId.Lore_Book_Flippy, // Pages SNOActorId.Page_of_Knowledge_flippy, // Tomes SNOActorId.BlacksmithsTome, SNOActorId.Crafting_Training_Tome, // Crafting Materials SNOActorId.CraftingMaterials_Flippy_Global, // Plans SNOActorId.CraftingPlan_Smith_Drop, SNOActorId.CraftingPlan_Jeweler_Drop, // Gold Coins SNOActorId.GoldCoins, SNOActorId.GoldSmall, SNOActorId.GoldMedium, SNOActorId.GoldLarge, SNOActorId.GoldCoin_flippy, // Health Potions SNOActorId.healthPotion_Runic, SNOActorId.healthPotion_Mythic, SNOActorId.healthPotion_Resplendent, SNOActorId.healthPotion_Heroic, SNOActorId.healthPotion_Super, SNOActorId.healthPotion_Normal, SNOActorId.healthPotion_Minor, SNOActorId.healthPotion_Lesser, SNOActorId.healthPotion_Greater, SNOActorId.HealthPotionLarge, // Gems SNOActorId.Topaz_14, SNOActorId.Topaz_13, SNOActorId.Topaz_12, SNOActorId.Topaz_11, SNOActorId.Topaz_10, SNOActorId.Topaz_09, SNOActorId.Topaz_08, SNOActorId.Topaz_07, SNOActorId.Topaz_06, SNOActorId.Topaz_05, SNOActorId.Topaz_04, SNOActorId.Topaz_03, SNOActorId.Topaz_02, SNOActorId.Topaz_01, SNOActorId.Emerald_14, SNOActorId.Emerald_13, SNOActorId.Emerald_12, SNOActorId.Emerald_11, SNOActorId.Emerald_10, SNOActorId.Emerald_09, SNOActorId.Emerald_08, SNOActorId.Emerald_07, SNOActorId.Emerald_06, SNOActorId.Emerald_05, SNOActorId.Emerald_04, SNOActorId.Emerald_03, SNOActorId.Emerald_02, SNOActorId.Emerald_01, SNOActorId.Amethyst_14, SNOActorId.Amethyst_13, SNOActorId.Amethyst_12, SNOActorId.Amethyst_11, SNOActorId.Amethyst_10, SNOActorId.Amethyst_09, SNOActorId.Amethyst_08, SNOActorId.Amethyst_07, SNOActorId.Amethyst_06, SNOActorId.Amethyst_05, SNOActorId.Amethyst_04, SNOActorId.Amethyst_03, SNOActorId.Amethyst_02, SNOActorId.Amethyst_01, SNOActorId.Ruby_14, SNOActorId.Ruby_13, SNOActorId.Ruby_12, SNOActorId.Ruby_11, SNOActorId.Ruby_10, SNOActorId.Ruby_09, SNOActorId.Ruby_08, SNOActorId.Ruby_07, SNOActorId.Ruby_06, SNOActorId.Ruby_05, SNOActorId.Ruby_04, SNOActorId.Ruby_03, SNOActorId.Ruby_02, SNOActorId.Ruby_01}; foreach( SNOActorId sno in s ) { if (unit.ActorId == sno) return true; } return unit.ItemQuality != UnitItemQuality.Normal && unit.ItemQuality != UnitItemQuality.Superior && unit.ItemQuality != UnitItemQuality.Inferior && unit.ItemQuality != UnitItemQuality.Invalid; } public static float GetDistance(float x, float y) { return (float)Math.Sqrt(Math.Pow(Me.X - x, 2) + Math.Pow(Me.Y - y, 2)); } public static float GetDistance(float x, float y, float x2, float y2) { return (float)Math.Sqrt(Math.Pow(x - x2, 2) + Math.Pow(y - y2, 2)); } } }
Code:=:: ;HotKey ItemFound = 0 ;Loot Loop, 3 { YellowScanClick(0, 90, 1679, 888) } Return F12:: ;Terminate App F12 Exitapp YellowScanClick(X1, Y1, X2, Y2) { Global ItemFound PixelSearch, xloc, yloc, %X1%, %Y1%, %X2%, %Y2%, 0x00FF00, 2, Fast ;Greens If !ErrorLevel { ItemFound := 1 MouseClick,, %xloc%, %yloc%,, 3 Sleep, 500 } PixelSearch, xloc, yloc, %X1%, %Y1%, %X2%, %Y2%, 0x00FFFF, 2, Fast ;Yellows If !ErrorLevel { ItemFound := 1 MouseClick,, %xloc%, %yloc%,, 3 Sleep, 500 } PixelSearch, xloc, yloc, %X1%, %Y1%, %X2%, %Y2%, 0x2F64BF, 2, Fast ;Legendaries If !ErrorLevel { ItemFound := 1 MouseClick,, %xloc%, %yloc%,, 7 Sleep, 500 } PixelSearch, xloc, yloc, %X1%, %Y1%, %X2%, %Y2%, 0xFF6969, 2, Fast ;Blues! If !ErrorLevel { ItemFound := 1 MouseClick,, %xloc%, %yloc%,, 7 Sleep, 500 } Return }
how to make is works?
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How good does it work?, is it worth to try out?
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i get error when i use Run Script...
this i men
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