NavCell flags menu

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  1. #1
    CrEEzz's Avatar Active Member
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    NavCell flags

    Hi. I have added ray casts to Nav.D3 (not released yet). But I can go a step further and more accurately determine visibility by taking into account nav cells which are not walkable but are "flyable". Can someone hint me which flag determines "flyable" in NavCell.x18_Flags? 1 is for walking.

    NavCell flags
  2. #2
    DarthTon's Avatar Contributor
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    Some ancient code. Not sure if still valid
    PHP Code:
    enum NavCellFlags
    {
        
    NavCellFlagDW_AllowWalk 0x1,
        
    NavCellFlagDW_AllowFlier 0x2,
        
    NavCellFlagDW_AllowSpider 0x4,
        
    NavCellFlagDW_LevelAreaBit0 0x8,
        
    NavCellFlagDW_LevelAreaBit1 0x10,
        
    NavCellFlagDW_NoNavMeshIntersected 0x20,
        
    NavCellFlagDW_NoSpawn 0x40,
        
    NavCellFlagDW_Special0 0x80,
        
    NavCellFlagDW_Special1 0x100,
        
    NavCellFlagDW_SymbolNotFound 0x200,
        
    NavCellFlagDW_AllowProjectile 0x400,
        
    NavCellFlagDW_AllowGhost 0x800,
        
    NavCellFlagDW_RoundedCorner0 0x1000,
        
    NavCellFlagDW_RoundedCorner1 0x2000,
        
    NavCellFlagDW_RoundedCorner2 0x4000,
        
    NavCellFlagDW_RoundedCorner3 0x8000
    }; 

  3. #3
    CrEEzz's Avatar Active Member
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    Seems legit, thanks a lot!

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