[C#] Enigma.D3 menu

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  1. #496
    enigma32's Avatar Legendary
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    Originally Posted by milkbananas View Post
    Is the maphack still working or any reason why it doesn't draw anything ?

    The overlay is created and ControlHelper.CreateCircle is executed in MapMarkerAcdMonster.cs but I can't see any dots and I don't really know how to debug that. :confused:
    It worked fine when I last tried it (when updating the offsets). Did it work fine for you before?

    [C#] Enigma.D3
  2. #497
    enigma32's Avatar Legendary
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    Originally Posted by enigma32 View Post
    It worked fine when I last tried it (when updating the offsets). Did it work fine for you before?
    I've updated to code to include a debug option. If the minimap isn't covered with blue with it activated then either something is wrong with screen coordinate logic or overlay isn't working at all. Try making sure aero and transparency effects are enabled on the system if nothing is shown.

  3. #498
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    And make sure you are in windowed or windowed full screen

  4. #499
    d07RiV's Avatar Member
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    ~nevermind
    Last edited by d07RiV; 07-02-2015 at 07:28 PM.

  5. #500
    Tannex's Avatar Member
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    Am i doing it right when opening Enigma.D3.MapHack.sln? Or should i open something else when trying to use the framework?

    It is the only solution file im able to find, but when i try building i get some '9009' exit code.
    On google it suggested i might need some environment variable, however not what exactly i needed, so i tried adding one for ildasm.exe which seemes like what visual studio uses to compile, but that changed nothing
    Sorry if im missing something obvious, not really big on the whole visual studio thing.

  6. #501
    enigma32's Avatar Legendary
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    Originally Posted by Tannex View Post
    Am i doing it right when opening Enigma.D3.MapHack.sln? Or should i open something else when trying to use the framework?

    It is the only solution file im able to find, but when i try building i get some '9009' exit code.
    On google it suggested i might need some environment variable, however not what exactly i needed, so i tried adding one for ildasm.exe which seemes like what visual studio uses to compile, but that changed nothing
    Sorry if im missing something obvious, not really big on the whole visual studio thing.
    I suspect you're on .NET 4.6 and ildasm location changes depending on what versions are installed Manually edit the csproj file for Enigma.Memory so it can find ildasm and you should be good to go.

  7. #502
    Tannex's Avatar Member
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    Thank you so much, that was exactly what had happened and it works perfectly now

  8. #503
    BlinkHawk's Avatar Private
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    Hey, does anyone know how to obtain the SNO attribute names for each file type?

    I'm trying to get to understand this for a Diablo 3 Model Viewer I'm working on but Memory handling is not my strong nor C# (mainly working on C++)

  9. #504
    Iceazuk's Avatar Member
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    What do you mean by SNO attribute names or rather what exactly are you looking for with SNOs since they don't always describe things that have models.

  10. #505
    BlinkHawk's Avatar Private
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    Originally Posted by Iceazuk View Post
    What do you mean by SNO attribute names or rather what exactly are you looking for with SNOs since they don't always describe things that have models.
    A bunch of things but mainly I'm looking for Cloth and physics values like material types, elasticity, weight, etc. Not sure if there's a way to obtain those by SNO or a way to find when they are interpreted by the Domino Engine and try to guess from assemblky logic and error messages.

    Particles as well but I think I can guess most of them through logic and by intercepting the uniform passes to vertex and pixel shaders.

    In general, I'm looking for the shortcut.

  11. #506
    rollypoly's Avatar Member
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    updated and rebuilt everything today to restart testing, and i noticed that the local player data offsets are... off.

    at first glance the discrepancies start @ PlayerData.Local.x9550_StructStart

    what tipped me off is that the data that should be @ PlayerData.Local.x9654_AltLevel is located @ PlayerData.Local.x9658 instead.

  12. #507
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by rollypoly View Post
    updated and rebuilt everything today to restart testing, and i noticed that the local player data offsets are... off.

    at first glance the discrepancies start @ PlayerData.Local.x9550_StructStart

    what tipped me off is that the data that should be @ PlayerData.Local.x9654_AltLevel is located @ PlayerData.Local.x9658 instead.
    yeah i think not all fields are updated

    public float x9640_LifePercentage { get { return Read<float>(0x9640 + 4); } }
    public int x9644_LevelAreaSnoId { get { return Read<int>(0x9644 + 4); } }
    public int x9648_LevelAreaSnoId { get { return Read<int>(0x9648 ); } }
    public int x964C_HeroClass { get { return Read<int>(0x964C + 4); } }
    public int x9650_Level { get { return Read<int>(0x9650 + 4); } }
    public int x9654_AltLevel { get { return Read<int>(0x9654 + 4); } }
    public int xA0E0_PowerUse { get { return Read<int>(0xA0E0 + 32); } }
    public int xA0E4_PowerUse { get { return Read<int>(0xA0E4 + 88 ); } }
    public int xA0F4_PowerCast { get { return Read<int>(0xA0F4 + 16); } }

  13. #508
    CrEEzz's Avatar Active Member
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    Hi. I noticed that after update to 2.2 there is only one quest on quests list in quest manager (adventure mode). I extract them this way:
    Code:
    QuestManager q_manager = Engine.Current.ObjectManager.x798_Storage.x148_Ptr_5864Bytes_Quests;
    Enigma.D3.Collections.LinkedList<Enigma.D3.Quest> quests = q_manager.x001C_Quests;
    Its SNO id is always 312429 and its not a bounty. I looked through changes between 2.1 and 2.2 in Enigma.D3 but didn't noticed anything suspicious. Any ideas?

  14. #509
    enigma32's Avatar Legendary
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    Originally Posted by CrEEzz View Post
    Hi. I noticed that after update to 2.2 there is only one quest on quests list in quest manager (adventure mode). I extract them this way:
    Code:
    QuestManager q_manager = Engine.Current.ObjectManager.x798_Storage.x148_Ptr_5864Bytes_Quests;
    Enigma.D3.Collections.LinkedList<Enigma.D3.Quest> quests = q_manager.x001C_Quests;
    Its SNO id is always 312429 and its not a bounty. I looked through changes between 2.1 and 2.2 in Enigma.D3 but didn't noticed anything suspicious. Any ideas?
    I got 8 items in the list (minidump from latest patch). Seems QuestManager and Quest are outdated, inaccurate sizes. I'll see if I can get them updated.

  15. #510
    enigma32's Avatar Legendary
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    Originally Posted by enigma32 View Post
    I got 8 items in the list (minidump from latest patch). Seems QuestManager and Quest are outdated, inaccurate sizes. I'll see if I can get them updated.
    SVN updated, I hope it helps.

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