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  1. #796
    Member WindForcer's Avatar
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    Quote Originally Posted by d2k2 View Post
    i think for Soul Harvest you have the read the active buffs of the ACD (LocalACD) by enumerating all Attributes with the AttributeReader. I dont know if there is better way doing it with the framework

    Thank you for all the help D2k2!

  2. #797
    Member FredDurst's Avatar
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    d2k2, any updates on the D3Helper project or is it a done deal? No more D3Helper makes me sad I wish I knew anything about it and I would try and help. Anything a lay person can do to help? Data collection or anything?

  3. #798
    Member perp|ex's Avatar
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    I was wondering if there is any way of telling if the player has collided with something. I saw this on GitHub but I am not sure how to access this or if it is what I am looking for. Thanks in advance.
    Last edited by perp|ex; 3 Days Ago at 03:55 PM.

  4. #799
    Member perp|ex's Avatar
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    For anybody interested I couldn't figure out any memory flag that would tell me if the player has collided with something, but I was able to tell if the player was moving. I checked the players current position vs where I told it to go and if it the Vector3s were the same then I arrived at my destination. If the Vector3 of the player was not changing and it had not made it to its destination that it collided with something while moving. After that I did a bit of back tracing then tried to make it to the destination again.

  5. #800
    Member Sorco's Avatar
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    I'm not familiar with C# so I don't understand the framework. What are the base pointer + offsets for the remaining player's skill cooldowns, or if they're on cooldown at all?

  6. #801
    Contributor CoreCoins User Dolphe's Avatar
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    Quote Originally Posted by Sorco View Post
    I'm not familiar with C# so I don't understand the framework. What are the base pointer + offsets for the remaining player's skill cooldowns, or if they're on cooldown at all?
    Sorry but its not that easy. First you need the SnoId of the skills. Then you need to enumerate the Attribute Map to get the cooldown tick and substract it from the actual game "tick"

  7. #802
    Member d2k2's Avatar
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    Quote Originally Posted by Sorco View Post
    I'm not familiar with C# so I don't understand the framework. What are the base pointer + offsets for the remaining player's skill cooldowns, or if they're on cooldown at all?
    see this post: [C#] Enigma.D3

 

 
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