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  1. #676
    d2k2's Avatar Active Member
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    anyone could get the codegenerator to work to update all offsets for 2.4.3? For me its crashing

    [C#] Enigma.D3
  2. #677
    johnbl's Avatar Active Member
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    @Dolphe, I saw your reply in FK forum saying that you will release a 64-bit version too. Were you able to find all offsets of the 64-bit client?

  3. #678
    Dolphe's Avatar Contributor
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    Originally Posted by johnbl View Post
    @Dolphe, I saw your reply in FK forum saying that you will release a 64-bit version too. Were you able to find all offsets of the 64-bit client?
    The offsets is not the problem in 64bit, the thing is every collection / Allocator / structs etc has changed. So you cannot just compile it to x64 and change offsets and it will work.Enigma.Memory also needs to be able to handle long adresses instead of ints ( 4 vs 8 byte pointers):
    I might release Enigma.X64 haven't decided yet, initially I wont.

    Basically after every pointer offset will shift +4 ( next item ), works maybe 75% of the times because they also have some padding in 32bit that has been truncated to a 64bit or even removed.

    Summary: No point of me to release offset, everything will break anyways.

  4. Thanks johnbl (1 members gave Thanks to Dolphe for this useful post)
  5. #679
    enigma32's Avatar Legendary
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    It's updated for 2.4.3.42655 (32-bit) now. Enjoy

  6. Thanks johnbl, reciol (2 members gave Thanks to enigma32 for this useful post)
  7. #680
    reciol's Avatar Member
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    Thank you very much! My little maphack just came back to life.
    [C#] Enigma.D3-1-gif

  8. #681
    ThornStorm's Avatar Banned Authenticator enabled
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    thank you for the update!!!

  9. Thanks ilexpit (1 members gave Thanks to ThornStorm for this useful post)
  10. #682
    Snickers?'s Avatar Banned Authenticator enabled
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    this new update is welcome. thank you very much <3

  11. Thanks hazar (1 members gave Thanks to Snickers? for this useful post)
  12. #683
    jusdaveman's Avatar Member
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    Thanks for your work on this project enigma. I'm curious if we will see a 64 bit version as well. Keep up the good work bud =)

  13. #684
    enigma32's Avatar Legendary
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    Originally Posted by jusdaveman View Post
    Thanks for your work on this project enigma. I'm curious if we will see a 64 bit version as well. Keep up the good work bud =)
    I'm curious too :3

  14. #685
    dabnoj's Avatar Contributor
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    hi, is it possible to access AABB of actors assets? how can i get them to draw bounding boxes around mobs?

  15. #686
    dabnoj's Avatar Contributor
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    d3.codegen new addresses

    hi, I have run the codegen project and it updated enigma SDK for 2.5 diablo III client (with some missing addresses) i didnt check the offsets, but
    this is what i have so far (credits to @Enigma32)


    Code:
                    //#error Could not find AttributeDescriptors :( Running generator again with a minidump present might help
    		public const int AttributeDescriptors = 0x00000000;
    		//#error Could not find LevelArea :( Running generator again with a minidump present might help
    		public const int LevelArea = 0x00000000;
    		//#error Could not find LevelAreaName :( Running generator again with a minidump present might help
    		public const int LevelAreaName = 0x00000000;
    		public const int VideoPreferences = 0x01E0F438;
    		public const int SoundPreferences = 0x01E0F4D8;
    		public const int HotkeyPreferences = 0x01E0F528;
    		public const int GameplayPreferences = 0x01E0F9A8;
    		public const int SocialPreferences = 0x01E0FA10;
    		public const int ChatPreferences = 0x01E0FA40;
    		public const int MapActId = 0x01FEAED0;
    		public const int SNOGroupsByCode = 0x02059EA0;
    		public const int SNOGroups = 0x02059FB8;
    		public const int ObjectManager = 0x0205C0F0;
    		public const int ObjectManagerPristine = 0x0205C0F4;
    		public const int ApplicationLoopCount = 0x0205C16C;
    		public const int LocalData = 0x0205D3A0;
    		public const int ContainerManager = 0x02124644;
    		public const int MessageDescriptor = 0x02124650;
    Last edited by dabnoj; 03-22-2017 at 05:23 AM.

  16. Thanks yelax (1 members gave Thanks to dabnoj for this useful post)
  17. #687
    owen654321's Avatar Member
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    Unfortunately I'm unable to get to the Expandable Container of ActorCommonData. Either the layout of ObjectManager has changed so that x7C8_Storage is not really Storage. Or Storage has changed so that x158_Ptr_232Bytes_ActorCommonDataManager is not actually a pointer to the actor common data manager. Or the ActorCommonDataManager has changed and x00_ActorCommonData is no longer a pointer to the ActorCommonData expandable container.

    OR, they are getting rid of ActorCommonData in favor of Actors and Objects (although I can still couldn't retrieve either a container of actors or objects...) I also got the same offsets as you (although I did get some of the missing values due to using a dump file.

    PS:I also had no luck using the following on ObjectManager:
    public Ptr<ExpandableContainer<Actor>> x988_Ptr_RActors { get { return ReadPointer<ExpandableContainer<Actor>>(0x98; } }
    The same went for:
    public Ptr<ActorManager> x98C_Ptr_816Bytes_ActorManager { get { return ReadPointer<ActorManager>(0x98C); } }

    Both eventually show themselves as not what they totally appear to be....
    Last edited by owen654321; 03-22-2017 at 08:02 PM.

  18. #688
    bastiflew's Avatar Active Member
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    Hello,

    just substract 0x10 :

    public Ptr<ExpandableContainer<Actor>> x988_Ptr_RActors { get { return ReadPointer<ExpandableContainer<Actor>>(0x988; } }

    become

    public Ptr<ExpandableContainer<Actor>> x978_Ptr_RActors { get { return ReadPointer<ExpandableContainer<Actor>>(0x978; } }

    etc.

    NOTE : ActorCommonData struct is smaller by 0x8 in 2.5.0

  19. Thanks dabnoj (1 members gave Thanks to bastiflew for this useful post)
  20. #689
    owen654321's Avatar Member
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    Originally Posted by bastiflew View Post
    Hello,

    just substract 0x10 :

    public Ptr<ExpandableContainer<Actor>> x988_Ptr_RActors { get { return ReadPointer<ExpandableContainer<Actor>>(0x988; } }

    become

    public Ptr<ExpandableContainer<Actor>> x978_Ptr_RActors { get { return ReadPointer<ExpandableContainer<Actor>>(0x978; } }

    etc.

    NOTE : ActorCommonData struct is smaller by 0x8 in 2.5.0
    Can I ask how you figured these things out? I tried looking at memory dumps - is there a better way? Trial and error? Advice would be GREATLY appreciated, and then I can assist with providing this information in subsequent updates/releases.

  21. #690
    enigma32's Avatar Legendary
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    Updated for 2.5.0
    MapHack demo should be working.

  22. Thanks JackCeparou, dabnoj, johnbl (3 members gave Thanks to enigma32 for this useful post)
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