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  1. #1
    DarkAngelBGE's Avatar Corporal
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    Read chat message

    Hey guys,

    is it possible to somehow read party chat message contents from memory?

    Thank you in advance for any pointers.

    Read chat message
  2. #2
    Alfalfa's Avatar Legendary
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    Is it possible?

    Yes.

  3. #3
    Parog's Avatar Kitsune Da-O! M.L.G. CoreCoins Purchaser Authenticator enabled
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    You can also intercept the packet and read it that way.
    What's a Parog?
    Looking for competitive Valorant team!

  4. #4
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Thought about it too. Must be in the fackin ui somewhere cause its just rendered text

  5. #5
    Sacred's Avatar Contributor
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    If you need chat messages, try to reverse this function 0x8F10E0 (2.0.6.24641).

  6. #6
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by Sacred View Post
    If you need chat messages, try to reverse this function 0x8F10E0 (2.0.6.24641).
    tyvm :* <3

  7. #7
    gottagofast's Avatar Member
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    You can use enigma:

    Code:
    Engine en = Engine.Create();
    UIReference msgListRef = en.UIReferences.FirstOrDefault(q => q.x008_Name == "Root.NormalLayer.chatoutput_dialog_backgroundScreen.chat_content.MessageListContainer.chat_messagelist");
    UXChatMessageList msgList = UXHelper.GetControl<UXChatMessageList>(msgListRef);
    
    int i = 0;
    foreach(Enigma.D3.UI.Controls.UXChatMessageList.Struct001 x in msgList.x0A68_StructStart_Min52Bytes_ArrayEx_)
    {
    	Console.WriteLine("Tab_" + (i++).ToString());
    	int j = 0;
    	foreach(Enigma.D3.UI.Controls.UXChatMessageList.ChatMessage y in x.x80_Array)
    	{
    		WriteLine("Message " + (++j).ToString() + ": \"" + y.x00_RefString.x04_PtrText + "\"");
    	}
    	WriteLine("====================================");
    }

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