Im going to throw you a short simple answer, I hope its somewhat of what you are looking for
Unfortunately we are not lucky to have the easy struct layout of WoW : (.. Most stuffs seem to be stored in Dictionaries on the actors / objects... in C# it would look something like this.
Then ofcourse there are some common properties for the Actor. Like location..
So you can iterate the actors with the stuffs you provided in your post, but all data will not be stored inside the struct, you will have to reverse "GetFloat" and "GetInt" to be able to fetch data from the dictionaries.Code:Actor { Dictionary<D3Attribute, float> Attributes; X; Y; Z; }



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