Screenshot Thread for Diablo 3 menu

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  1. #1
    UnknOwned's Avatar Legendary
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    Screenshot Thread for Diablo 3



    Extended Field of View, removed fog, increased terrain LOD and load distance, removed main UI.





    Testing some UI stuff, this is the UI sandbox module.




    Apparently the console doesn't take your normal commands.




    What appears to be the temporary victory screen for when you win the entire game.



    A temporary Xbox360 UI, letting you place actions into 4 slots.
    Last edited by UnknOwned; 09-22-2011 at 04:27 AM.

    Screenshot Thread for Diablo 3
  2. #2
    Dullface's Avatar Active Member
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    Add children.. What for!? @_@;
    Please water me.

  3. #3
    DarkLinux's Avatar Former Staff
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    It looks so kool! Got any hacks going yet?

  4. #4
    UnknOwned's Avatar Legendary
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    Worlds first ingame Diablo 3 map editor



    Moved the damn cart




    and walked in there...


    Last edited by UnknOwned; 09-22-2011 at 09:25 AM.

  5. #5
    DrakeFish's Avatar Lazy Leecher

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    What I've been working on. Planning to work on World (maps) when I can.. The newest version allows to Show all children.

  6. #6
    UnknOwned's Avatar Legendary
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  7. #7
    Sychotix's Avatar Moderator Authenticator enabled
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    Damn dude, thats pretty awesome lol.

  8. #8
    suicidity's Avatar Contributor
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    Pretty good development so far, too bad I didn't get a beta account ( out of 3 )


  9. #9
    DrakeFish's Avatar Lazy Leecher

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    Originally Posted by suicidity View Post
    Pretty good development so far, too bad I didn't get a beta account ( out of 3 )
    None of us two did. We use D3Sharp =)

  10. #10
    Dullface's Avatar Active Member
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    Pretty radical.
    Please water me.

  11. #11
    LegacyAX's Avatar Active Member
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    Damn, awesome stuff! Im downloading the D3sharp now, see what I can play with

    @drakefish check ur youtube
    MMOEmpire.net CEO (No longer active)

  12. #12
    UnknOwned's Avatar Legendary
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    Breaking the limits of the sandbox....



  13. #13
    Sychotix's Avatar Moderator Authenticator enabled
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    very nice Mads =P How did you end up doing that? Did you screw around with the server? Or did you do some memory editing to make it "load" a different map?

  14. #14
    UnknOwned's Avatar Legendary
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    Originally Posted by Sychotix View Post
    very nice Mads =P How did you end up doing that? Did you screw around with the server? Or did you do some memory editing to make it "load" a different map?
    Im not quite sure why but diablo 3 does ship with a few areas at bay.
    But generally, its like wow, and content is being streamed on the fly, so your best bet would be to get a set of MPQ files from someone who have played through the beta a few times before.

    But what i did there is just use the files that are in the standard install.
    In the current sandbox release you will spawn at the file named : trOut_Tristram_E10_S15.scn then as you move out of the city you will move across trOut_Tristram_E10_S14.scn, and on to the old tristram road.
    You can eighter patch the mpq files with content you like or as in my case go directly to memory and do it.
    A simple edit would be at the login screen to change all occourances of "trOut_Tristram_E10_S14" to " trOut_Tristram_E10_S15" (in most cases only offsets located at 0x0bxxxxxx memory space) so you can see the split, then move on into the loader from there.
    Last edited by UnknOwned; 09-23-2011 at 12:32 PM.

  15. #15
    sakimi's Avatar Active Member
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    Originally Posted by UnknOwned View Post
    Im not quite sure why but diablo 3 does ship with a few areas at bay.
    But generally, its like wow, and content is being streamed on the fly, so your best bet would be to get a set of MPQ files from someone who have played through the beta a few times before.

    But what i did there is just use the files that are in the standard install.
    In the current sandbox release you will spawn at the file named : trOut_Tristram_E10_S15.scn then as you move out of the city you will move across trOut_Tristram_E10_S14.scn, and on to the old tristram road.
    You can eighter patch the mpq files with content you like or as in my case go directly to memory and do it.
    A simple edit would be at the login screen to change all occourances of "trOut_Tristram_E10_S14" to " trOut_Tristram_E10_S15" (in most cases only offsets located at 0x0bxxxxxx memory space) so you can see the split, then move on into the loader from there.
    Nice work +Rep

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