Witch Doctor Act 1 - Crypt of the Ancients. 2.5M to 4.5M per hour menu

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    krims0nknite's Avatar Member
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    Witch Doctor Act 1 - Crypt of the Ancients. 5M+ XP per hour

    Act 1 Quest - The Broken Blade - Talk to Alaric

    XP is around 5M per hour with a +25% gem.

    1920x1080 16:9 Widescreen
    Windowed (Fullscreen)
    Letterbox checked
    Texture Quality Low

    Skills

    Left - Leaping Spiders
    Right - Acid Rain
    1 - Fetish Army
    2 - Big Bad VooDoo (Ghost Trance)
    3 - Zombie Dogs
    4 - Gargantuan

    Leave potion stacks at bottom of inventory and they will get used instead of sold/stashed.

    Leave some room in your 1st stash tab for depositing of legendaries, for when the rest of your stash is full.

    Pressing "6" (without pressing "=" to run the script) will ID all items in your pack. Useful for lazy people like me.

    Pressing "7" (without pressing "=" to run the script) will craft up to 30 items, when you're at the jeweler/smith and have the item you want to make selected. Useful for lazy people like me.

    Mob detection
    Potion Use/Healing
    Item ID'ing

    Current Issues:

    - I believe I've fixed the stashing of random items in the 1st tab. Some items, when in a specific spot in inventory, would have their pixel colors changed and were detected as gems or potions.

    - *Hang ups seem to be fixed for me, please test.... Let me know if the script stops running over long periods of time

    - Some users getting an error on the mythic potion line, unsure why.

    Future Improvements:

    - Looping combat routine 1 to X times. Can't do it infinity because sometimes a health pool will spawn that gets detected as a mob and attacked.

    - Option to do Act 3, 4, or this.

    Code:
    Global $Paused
    
    HotKeySet("=","Leave")  ;script can START by pressing =
    HotKeySet("-", "Pause") ;script can be Pause by pressing -
    HotKeySet("x", "Stop") ;script can be Stopped by pressing x
    HotKeySet("6", "IDAll") ;script will ID by pressing 6
    HotKeySet("7", "Craft") ;script will craft by pressing 7
    HotKeySet("8", "Craft2") ;testing
    
    ;-----------------------------------------------------
    ;-----------------------------------------------------
    ; Settings
    $SearchForlightblue = True					;Default: True			;True / False 	Activate/Deactivate lightblue looting (will not pick potions / gems either)
    $SearchForBlue = True					;Default: True			;True / False 	Activate/Deactivate blue looting
    $SearchForYellow = True					;Default: True			;True / False 	Activate/Deactivate yellow looting
    $KeepPotion = True						;Default: True			;True / False 	Activate/Deactivate dropping potion in stash
    $KeepGems = True						;Default: True			;True / False 	Activate/Deactivate dropping in stash
    $KillBeforeVendoring = 6			;Default: 5				;Number of kill before going to town to deposit and vendor
    $KillBeforeVendoringJunk = 22	                     ;Default 20                        ;Number of kills before selling accidentally picked up junk
    $LootingLoopCount = 2					;Default: 2				;Number of times you try looting items on the ground (increasing will increase the chance of unstucking yourself and keep looting)
    $TimeOffset = 0							;Default: 0				;Increase this if you stop running before reaching the cellar door (1000 = 1 second)
    $SalvageBlues = False					;Default: False			;True / False Activate/Deactivate Salavage of blues
    $LessDeathMode = False					;Default: True			;True / False Activate / deactivate the run back when cellar is closed. Makes the run longer but reduces the deaths
    $ShootingTime = 8000					;Default: 5000			;Time in 1/1000 sec to shoot at sarkoth. Increase if you can't kill him.
    ;-----------------------------------------------------
    ;-----------------------------------------------------
    ; Time
    ; in game to Resume button Cellar closed (includes loading):						18s
    ; in game to Resume button Cellar closed (less death mode)(includes loading): 		22s
    ; in game to Sarkoth death(includes loading): 										22s
    ; Salvage blues (from portal to back to chest): 									10s + .4s/item
    ; Run from chest to vendor to ready to resume game (includes repair):				10s
    ; Vendor all(once every 5 runs (by default) and is $SearchForlightblue = true): 		22s
    ; Vendor blue only (lightblue looting off): 											.4s / item
    ;-----------------------------------------------------
    ;-----------------------------------------------------
    
    
    ; areas
    Global $LootArea[4]
    $LootArea[0] = 450
    $LootArea[1] = 115
    $LootArea[2] = 1550
    $LootArea[3] = 864
    
    Global $FullScreen[4]
    $FullScreen[0] = 0
    $FullScreen[1] = 0
    $FullScreen[2] = 1920
    $FullScreen[3] = 1080
    
    Global $InventoryArea[4]
    $InventoryArea[0] = 1400
    $InventoryArea[1] = 584
    $InventoryArea[2] = 1900
    $InventoryArea[3] = 1874
    
    Global $InventoryAreaB[4]
    $InventoryAreaB[0] = 1400
    $InventoryAreaB[1] = 584
    $InventoryAreaB[2] = 1900
    $InventoryAreaB[3] = 825
    
    $go = True
    $Run = False
    $runMade = 0
    $runMadeB = 0
    
    While $go
       if($Run) Then
       $Pixel1 = PixelSearch(1482,20,1535,95,0xFFF000) ;searches top right screen for yellow of broken armor
    	  If Not @error Then
    		 ;we need to repair
       Sleep(Random(500,600))
       Send("4")
       Sleep(Random(500,600))
       Send("3") 
    		 While(Teleport())
    			; idle until teleport is over
    			WEnd
    		 Sleep(8000)
    		 MouseClick("middle", 1480, 281) ;begin movement towards merchant
    		 Sleep(1500)
    		 MouseClick("middle", 1316, 206) ;moves to get merchant in screen
    		 Sleep(1500)
    		 MouseClick("middle", 845, 225) ;NPC Merchant to the right of cain's home
    		 Sleep(1500)
    		 MouseClick("left", 521, 506) ;button to open up repair menu
    		 Sleep(1500)
    		 MouseClick("left", 260, 595) ;button to pay for repairs
    		 Sleep(2500)
    		 Send("{ESCAPE}") ;close windows
    Sleep(100)
    StatusCheck()
    		 Sleep(200);
    		 ResumeGame()
    
    
    
    	  Else
    		 ;starts the run
       $runMade = $runMade + 1
       $runMadeB = $runMadeB + 1
    		 if(StatusCheck()) Then
    			   If $runMade >= $KillBeforeVendoring Or $runMadeB >= $KillBeforeVendoringJunk Then
    				  if (StatusCheck()) Then
    					 While(Teleport())
    						; idle until teleport is over
    					 WEnd
    					 Town()
    Sleep(200)
    					 Resumegame();
    				  EndIf
    			   Else
                                 Sleep(50)
                                 MouseClick("left", 1878, 379) ;hide objectives
    Sleep(50)
       while (Loading())
      Sleep(100)
    	   ; idle until we're done loading
    	  Return true
       WEnd
       Sleep(300)
    				StartRun()
    				  if(StatusCheck()) Then
    					 Send("2")
    					 if($LessDeathMode) Then
    						MouseMove("middle", 1800 + GetRandomInt(0, 10), 520 + GetRandomInt(0, 10))
    						Sleep(200)
    					 EndIf
    					 TeleportAndResume();
    				  EndIf
    			   EndIf
    		 EndIf
    	  EndIf
       EndIf
    WEnd
    
    
    
    
    Func Pause()
       $Run = False
    EndFunc
    
    Func Stop() ;to allow the script to stop
        Exit
    EndFunc 
     
    Func Leave()
        $Run = True
     EndFunc
     
    Func SearchBlue()
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0x6969ff, $LootArea, 8, 500)
    EndFunc
     
    Func SearchYellow()
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0xdddd00, $LootArea, 8, 500)
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0xe0e205, $LootArea, 8, 500)
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0xc5c509, $LootArea, 8, 500)
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0xd4d711, $LootArea, 8, 500)
    EndFunc
     
    Func SearchOrange()
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0xbf642f, $LootArea, 8, 500)
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0x9b5227, $LootArea, 8, 500)
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0x9C5612, $LootArea, 8, 500)
    EndFunc
     
    Func SearchGreen()
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0x00ff00, $LootArea, 8, 500)
    EndFunc
     
    Func Searchlightblue()
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
       MouseActionOnPixelColor("left", 0x99BBFF, $LootArea, 8, 500)
    EndFunc
    
    Func SearchGold()
       Send("{ALTDOWN}")
       Send("{ALTUP}")
       Sleep(50)
    $coord = PixelSearch(1,100,1557,879,0xede041,10)
    	  If Not @error Then
       MouseClick("middle",$coord[0], $coord[1], 1)
         Else
       Sleep(50)
      EndIf
    EndFunc
     
    Func Town()
    
       If $runMade >= $KillBeforeVendoring Then
    $Pixel3 = PixelSearch(1667,190,1668,191,0x764526 )			
       if @error Then
    StatusCheck()
      Return
    EndIf
    
    	$runMade = 0
    StatusCheck()
        Chest()
    EndIf
    
    
       If $runMadeB >= $KillBeforeVendoringJunk Then 
    $Pixel3 = PixelSearch(1667,190,1668,191,0x764526 )			
       if @error Then
    StatusCheck()
      Return
    EndIf
    StatusCheck()
        Chest()
    EndIf
    EndFunc
    
    
    Func Chest()
    StatusCheck()
    	 MouseClick("left", 1064 + GetRandomInt(0,5), 256 + GetRandomInt(0,5))		;go to chest
    	 Sleep(2000)
    	  MouseClick("left", 517 + GetRandomInt(0,5), 251 + GetRandomInt(0,5))		; 1st tab
    	  Sleep(600);
              DepositLegendary()
              Sleep(50)
    	  DropInChest();
    	  MouseClick("left", 517 + GetRandomInt(0,5), 378 + GetRandomInt(0,5))		; 2nd tab
    	  Sleep(600);
              DepositLegendary()
              Sleep(50)
    	  DepositRare()
              Sleep(50)
    	  MouseClick("left", 517 + GetRandomInt(0,5), 500 + GetRandomInt(0,5))		; 3rd tab
    	  Sleep(600);
              DepositLegendary()
              Sleep(50)
    	  DepositRare()
              Sleep(50)
    	  Sleep(600);
    	  Send("{ESCAPE}") ;close windows
    Sleep(50)
    StatusCheck()
    	  Sleep(500)
       If $runMadeB >= $KillBeforeVendoringJunk Then 
        IDAll()
    Sleep(50)
    	  Send("{ESCAPE}") ;close windows
    Sleep(50)
    StatusCheck()
    Sleep(50)
    Endif
    	  MouseClick("middle", 1515 + GetRandomInt(0,5), 69 + GetRandomInt(0,5))		;go half way to vendor
    	  Sleep(2000)
    	  
    	  if($SalvageBlues)Then
    		 MouseClick("left", 1055 + GetRandomInt(0,5), 225 + GetRandomInt(0,5))		;go to vendor
    	  Else
    		 MouseClick("left", 1105 + GetRandomInt(0,5), 225 + GetRandomInt(0,5))		;go to vendor
    	  EndIf
    	  
    	  Sleep(2000 + GetRandomInt(0,50))
    	  VendorAll()
    	  MouseClick("left", 506 + GetRandomInt(0,5), 483 + GetRandomInt(0,5))		;click repair tab
    	  Sleep(200)
    	  MouseClick("left", 242 + GetRandomInt(0,5), 528 + GetRandomInt(0,5))		;click repair
    	  Sleep(200)
    	  Send("{ESCAPE}") ;close windows
    StatusCheck()
    Sleep(50)
    	  Sleep(500)
       
    EndFunc
       
    Func StatusCheck()
       if Not CheckDeath() Then
    		 TrayTip("Status", "NOT OK:: Death", 1)
    	  Return False
       EndIf
       
       if Not CheckConnection() Then
    		 TrayTip("Status", "NOT OK:: Connection", 1)
    	  Return False
       EndIf
       if Not CheckError() Then
    		 TrayTip("Status", "NOT OK:: Error", 1)
    	  Return False
       EndIf
       
       Return True
    EndFunc
       
    Func Looting()
       For $i = 1 To $LootingLoopCount
    
    	  SearchOrange()
    	  SearchGreen()
    
    	  if ($SearchForYellow) Then
    		 SearchYellow()  
    
    	  SearchOrange()
    	  SearchGreen()
    
    	  EndIf
    	  
    	  if ($SearchForBlue) Then
    		 SearchBlue()  
    
    	  SearchOrange()
    	  SearchGreen()
    
    	  EndIf
       
    	  SearchOrange()
    	  SearchGreen()
    	  SearchGold()
    	  
    	  if ($SearchForlightblue) Then
    		 Searchlightblue()
    
    	  SearchOrange()
    	  SearchGreen()
    
    	  EndIf
    	  Sleep(20)
       Next
    EndFunc
    
    Func DropInChest()
       ;MouseActionOnPixelColor("right", 0xc62821, $InventoryArea, 3, 500)	; tome of secret
       MouseActionOnPixelColor("right", 0x591110, $InventoryArea, 3, 500)	; tome of secret
       ;MouseActionOnPixelColor("right", 0x4a1008, $InventoryArea, 3, 500)	; mystic potion
       MouseActionOnPixelColor("right", 0xd81617, $InventoryAreaB, 3, 500)	; mystic potion
       
       if ($KeepGems) Then
    	  ;MouseActionOnPixelColor("right", 0xd60a06, $InventoryArea, 3, 500)	; square ruby deposits 1h xbows in 10th column, one up from bottom
    	  ;MouseActionOnPixelColor("right", 0xa40706, $InventoryArea, 3, 500)	; square ruby deposits quivers in 7th column, bottom
              MouseActionOnPixelColor("right", 0xf53333, $InventoryArea, 3, 500)	;
    	  ;MouseActionOnPixelColor("right", 0xef1616, $InventoryArea, 3, 500)	; flawless square ruby
    	  MouseActionOnPixelColor("right", 0xF76967, $InventoryArea, 3, 500)	; flawless square ruby
    	  ;MouseActionOnPixelColor("right", 0x37ad34, $InventoryArea, 3, 500)	; square emerald
    	  MouseActionOnPixelColor("right", 0x3ab838, $InventoryArea, 3, 500)	; square emerald
    	  ;MouseActionOnPixelColor("right", 0x46da43, $InventoryArea, 3, 500)	; flawless square emerald
    	  MouseActionOnPixelColor("right", 0x87e187, $InventoryArea, 3, 500)	; flawless square emerald
    	  ;MouseActionOnPixelColor("right", 0x874900, $InventoryArea, 3, 500)	; square topaz
    	  MouseActionOnPixelColor("right", 0xf0ac26, $InventoryArea, 3, 500)	; square topaz
    	  MouseActionOnPixelColor("right", 0xc57c00, $InventoryArea, 3, 500)	; flawless square topaz
    	  MouseActionOnPixelColor("right", 0x60008d, $InventoryArea, 3, 500)	; square ametyst
    	  MouseActionOnPixelColor("right", 0xebd6f4, $InventoryArea, 3, 500)	; flawless square ametyst
    	  ;MouseActionOnPixelColor("right", 0x68059a, $InventoryArea, 3, 500)	; flawless square ametyst
       EndIf
       
       MouseActionOnPixelColor("right", 0xb5ab81, $InventoryArea, 3, 500)	; whisful essence
       MouseActionOnPixelColor("right", 0xa98a6f, $InventoryArea, 3, 500)	; encrusted hoof
       MouseActionOnPixelColor("right", 0xceaeef, $InventoryArea, 3, 500)	; equisite essence
       MouseActionOnPixelColor("right", 0xffbea5, $InventoryArea, 3, 500)	; iridescent tear
       MouseActionOnPixelColor("right", 0xe66808, $InventoryArea, 3, 500)	; fiery brimstone
       
    EndFunc
    
    Func VendorAll()
    
       $runMadeB = $runMadeB 
       If $runMadeB >= $KillBeforeVendoringJunk Then
    	  $runMadeB = 0
       For $i = 0 To 9 Step 1
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 50 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 100 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 150 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 200 + GetRandomInt(0,5))
    	  Sleep(25)
    	  ;MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 250 + GetRandomInt(0,5))
    	  Sleep(25)
       Next
    EndIf
    
        if $SearchForlightblue Then
    	  SellBlue("right");
    	  Return
       EndIf
       
       For $i = 0 To 9 Step 1
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 50 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 100 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 150 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 200 + GetRandomInt(0,5))
    	  Sleep(25)
    	  MouseClick("right", 1432 + (50 * $i) + GetRandomInt(0,5), 609 + 250 + GetRandomInt(0,5))
    	  Sleep(25)
       Next
    EndFunc
    
    Func SellBlue($mouseBtn)
       MouseActionOnPixelColor($mouseBtn, 0x161c36, $InventoryArea, 12, 400)
       MouseActionOnPixelColor($mouseBtn, 0x13233c, $InventoryArea, 12, 400)
       MouseActionOnPixelColor($mouseBtn, 0x182343, $InventoryArea, 12, 400)
       MouseActionOnPixelColor($mouseBtn, 0x233055, $InventoryArea, 12, 400)
       MouseActionOnPixelColor($mouseBtn, 0x102039, $InventoryArea, 12, 400)
    EndFunc
    
    
    Func IDAll()
    Send("i")
    Sleep(200)
    
       For $i = 1 To 40
    ID()
       Sleep(Random(100))
    Next
    EndFunc
    
    
    Func ID()
    $coord = PixelSearch(1400,584,1900,1874,0x00389c,1)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 10)
       Sleep(Random(200,300))
       MouseDown("right")
       Sleep(100)
       MouseUp("right")
       Sleep(Random(200,300))
       MouseMove(966 + GetRandomInt(10, 20), 38 + GetRandomInt(10, 20), 10)
       Sleep(2000)
         Else
       Sleep(50)
    EndIf
    
    EndFunc
    
    Func Craft()
       For $i = 1 To 30
    	  MouseClick("left", 259 , 783 )
       Sleep(3000)
    Next
    EndFunc
    
    Func Craft2()
       For $i = 1 To 30
    	DropInChest()
       Sleep(100)
    Next
    EndFunc
    
    
    Func DepositRare()
              Sleep(50)
       ;Question Marks
       MouseActionOnPixelColor("right", 0x00389C, $InventoryArea, 8, 400)
       ;Plans
       ;MouseActionOnPixelColor("right", 0x321D19, $InventoryArea, 8, 400)
       ;MouseActionOnPixelColor("right", 0x654a2a, $InventoryArea, 8, 400)
       ;MouseActionOnPixelColor("right", 0x9f7d60, $InventoryArea, 8, 400) ;deposits soverign helms in 3rd column
       ;MouseActionOnPixelColor("right", 0x81644f, $InventoryArea, 8, 400) ;don't need this line since plans get deposited with legendaries
    EndFunc
    
    Func DepositLegendary()
       ;Green
       MouseActionOnPixelColor("right", 0x00ff00, $InventoryArea, 8, 400)   
       ;Orange
       MouseActionOnPixelColor("right", 0x563313, $InventoryArea, 8, 400)
       MouseActionOnPixelColor("right", 0x4e2c0c, $InventoryArea, 8, 400)
       MouseActionOnPixelColor("right", 0x552e0c, $InventoryArea, 8, 400)
       ;Plans
       ;MouseActionOnPixelColor("right", 0x9f7d60, $InventoryArea, 8, 400)
       MouseActionOnPixelColor("right", 0x81644f, $InventoryArea, 8, 400)
    EndFunc
    
    Func CheckDeath()
       $Pixel3 = PixelSearch(830,840,860,850,0xe69f4f )			
       if Not @error Then
    	  $Pixel3 = PixelSearch(700,830,730,860,0x180000 )		
    	  if Not @error Then
    Sleep(200)
    		 ResumeGame()
    		 Return False
    	  EndIf
       EndIf
       
       $Pixel3 = PixelSearch(830,840,860,850,0x4b4742 )			
       if Not @error Then
    	  $Pixel3 = PixelSearch(700,830,730,860,0x060201 )		
    	  if Not @error Then
    Sleep(200)
    		 ResumeGame()
    		 Return False
    	  EndIf
       EndIf
       Return True
    EndFunc
    
    Func CheckConnection()
       $Pixel3 = PixelSearch(860,417,1068,438,0xf09901 )			
       if Not @error Then
    	  $Pixel3 = PixelSearch(900,620,920,640,0x230400 )			
    	  if Not @error Then
    Sleep(10)
    		 MouseClick("left", 910, 630)
    Sleep(200)
    		 ResumeGame()
    		 Return False
    	  EndIf
       EndIf
       Return True
    EndFunc
    
    Func CheckError()
       $Pixel3 = PixelSearch(934,614,999,636,0xf09901 )			
       if Not @error Then
    	  $Pixel3 = PixelSearch(900,620,920,640,0x340a00 )			
    	  if Not @error Then
    Sleep(10)
    		 MouseClick("left", 941, 626)
    Sleep(200)
    		 ResumeGame()
    		 Return False
    	  EndIf
       EndIf
       Return True
    EndFunc
    
    Func ReachBlacksmith()
       MouseClick("middle", 1790 + GetRandomInt(0,20), 490 + GetRandomInt(0,20))
       Sleep(2000  + GetRandomInt(0,200))
       MouseClick("left", 1465 + GetRandomInt(0,20), 390 + GetRandomInt(0,20))
       Sleep(1000 + GetRandomInt(0,100))
       MouseClick("left", 250 + GetRandomInt(0,20), 290 + GetRandomInt(0,20))
       Sleep(500 + GetRandomInt(0,50))
       SellBlue("left")
       Sleep(1000 + GetRandomInt(0,100))
       Send("{ESCAPE}")
    Sleep(50)
    StatusCheck()
       Sleep(500 + GetRandomInt(0,50))
       MouseClick("left", 20 + GetRandomInt(0,20), 260 + GetRandomInt(0,20))
    EndFunc
    
    Func Loading()
       $Pixel3 = PixelSearch(1700,168,1775,240,0x00a6ff )			
       if Not @error Then
    Sleep(10)
    	  ; pixel found = loading is over
    	  Return False
       EndIf
       
    Statuscheck()
       ;Still on loading screen
    Sleep(10)
       return True
    EndFunc
    
    Func Teleport()
       Sleep(Random(500,600))
       Send("4")
       Sleep(Random(500,600))
       Send("3") 
       Sleep(Random(500,600))
       Send("2")
       Sleep(Random(900,1000))
       Send("t")
       Sleep(Random(6500,7500))
       while (Loading())
      Sleep(100)
    	   ; idle until we're done loading
    	  Return true
       WEnd
       Sleep(300)
    EndFunc
    
    Func TeleportAndResume()
       Sleep(Random(500,600))
       Send("4")
       Sleep(Random(500,600))
       Send("3") 
       Sleep(Random(500,600))
       Send("2")
       Sleep(Random(900,1000))
       Send("t")
       Sleep(Random(6500,7500))
       ;while (Loading())
    	  ; idle until we're done loading
       ;WEnd
       Sleep(300)
       ResumeGame()
    EndFunc
    
    Func GetRandomInt($min, $max)
       Return Round(Random($min, $max))
    EndFunc
    
    Func StartRun()
    
       Sleep(Random(600,650))
       Send("4")
       Sleep(Random(600,650))
       Send("3") 
       Sleep(Random(600,650))
       SearchforMobs()
       Sleep(20)
    
    MouseClick("middle", 1173, 880)
       Sleep(Random(500,750))
       SearchforMobs()
       Sleep(20)
       SearchforMobs()
       Sleep(20)
    
    MouseClick("middle", 1173, 880)
       Sleep(20)
       SearchforMobs()
       Sleep(20)
       SearchforMobs()
       Sleep(20)
       Statuscheck()
       Looting()
       Sleep(20)
    
    MouseClick("middle", 1919, 1001)
       Sleep(Random(2000,2500))
       Send("1")
       SearchforMobs()
       Sleep(20)
       SearchforMobs()
       Sleep(20)
       SearchforMobs()
       Sleep(20)
       Statuscheck()
       Looting()
       Sleep(20)
    
    MouseClick("middle", 1465, 364)
       Sleep(Random(500,750))
       SearchforMobs()
       Sleep(20)
       SearchforMobs()
       Sleep(20)
       SearchforMobs()
       Sleep(20)
       Statuscheck()
       Looting()
       Sleep(20)
    
    endFunc
    
    Func MouseActionOnPixelColor($mouseBtn, $color, $area, $searchCount, $timeBetweenFinds = 0, $randomRange = 4)
       $cnt = 0
       $Searching = True
       while $Searching
    	  $Pixel3 = PixelSearch($area[0],$area[1],$area[2],$area[3],$color)			
    	  if Not @error Then
    		 MouseClick($mouseBtn, $Pixel3[0] + GetRandomInt(0,$randomRange), $Pixel3[1] + GetRandomInt(0,$randomRange))
    		 Sleep($timeBetweenFinds)
    		 $cnt = $cnt + 1
    		 if $cnt > $searchCount Then
    			$Searching = False
    		 EndIf
    	  Else
    		 $Searching = False
    	  EndIf
      WEnd
    EndFunc
    
    Func SearchForMobs()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("right")
        Sleep(Random(500,600))
       MouseUp("right")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("left")
       Sleep(Random(1500,2500))
       MouseUp("left")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("right")
        Sleep(Random(500,600))
       MouseUp("right")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("left")
       Sleep(Random(1500,2500))
       MouseUp("left")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("right")
        Sleep(Random(500,600))
       MouseUp("right")
       Send("{SPACE UP}")
             Else
        Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("left")
       Sleep(Random(1500,2500))
       MouseUp("left")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("right")
        Sleep(Random(500,600))
       MouseUp("right")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("left")
       Sleep(Random(1500,2500))
       MouseUp("left")
       Send("{SPACE UP}")
             Else
        Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("right")
        Sleep(Random(500,600))
       MouseUp("right")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("left")
       Sleep(Random(1500,2500))
       MouseUp("left")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("right")
        Sleep(Random(500,600))
       MouseUp("right")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
       MouseMove($coord[0], $coord[1], 1)
       Sleep(Random(50,100))
       Send("{SPACE DOWN}")
       Sleep(Random(50,100))
       MouseDown("left")
       Sleep(Random(1500,2500))
       MouseUp("left")
       Send("{SPACE UP}")
             Else
       Sleep(10)
             EndIf
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
    
    $coord = PixelSearch(1,100,1900,900,0x780000,10)
    	  If Not @error Then
     	  Return False
       EndIf
       
    
    CheckDeath()
    CheckHealth()
    CheckHealthB()
       Return True  
    
    EndFunc
    
    
    Func CheckHealth()
    
       $Pixel6 = PixelSearch(530,943,548,957,0x473f22,20 )
    	  If Not @error Then
       Send("2")
       Sleep(10)
             Else
    
       $Pixel6 = PixelSearch(537,1000,557,1012,0x473f22,20 )
    	  If Not @error Then
       Send("q")
       Sleep(10)
             Else
    
       Sleep(10)
             EndIf
      EndIf
    EndFunc
    
    Func CheckHealthB()
    
       $Pixel6 = PixelSearch(537,1000,557,1012,0x473f22,20 )
    	  If Not @error Then
       Send("q")
    Sleep(10)
             Else
    
    Sleep(10)
             EndIf
    
    EndFunc
    
    
    
    Func CheckCount()
    
     If $runMade >= $KillBeforeVendoring Then
      Sleep(Random(500,600))
      Teleport()
      Town()
    
    
    Else
     If $runMadeB >= $KillBeforeVendoringJunk Then
      Sleep(Random(500,600))
      Teleport()
      Town()
    
    Else
       Sleep(Random(500,600))
       Send("4")
       Sleep(Random(500,600))
       Send("3") 
       Sleep(Random(900,1000))
    Send("t")
       Sleep(Random(6500,7500))
    EndIf
    EndIf
    
    EndFunc
    
    Func ResumeGame()
       
       ; move the mouse to be sure it's not over the pixel we're looking for
       MouseMove(100, 100, 1)
       
       $Searching = True
       while $Searching
    	  $Pixel3 = PixelSearch(800,550,1125,610,0xf3aa55 )			
    	  if Not @error Then
    		 $Pixel = PixelSearch(800, 610, 1125, 660, 0xf3aa55)
    		 if Not @error Then
    			; this check return if there is a button under the one we,re going to click. If there is not, we're on the select character screen and would click on "exit game" if we proceed
    Sleep(100)			
    MouseClick("left", GetRandomInt(810,1115), GetRandomInt(560, 600)) ;button to leave game
    Sleep(1000)	
    			$Searching = False
    		 EndIf
    	  Else
    Sleep(500)
    		 Send("{ESCAPE}") ;opens menu
    Sleep(50)
    StatusCheck()
    		 Sleep(1000)
    	  EndIf
       WEnd
    
       
       ; check if profile screen is open
       $Pixel3 = PixelSearch(1565,98,1593,126,0xffd794 )			
    	  if Not @error Then
    Sleep(50)
    		 Send("{ESCAPE}") ;close profile
    Sleep(50)
    StatusCheck()
    Sleep(50)
    	  EndIf
    	  
       $Searching = True
       while $Searching
    	  $Pixel3 = PixelSearch(60,384,411,450,0x3c0700 )			
    	  if Not @error Then
    Sleep(2000)
    		 MouseClick("left", GetRandomInt(70,401), GetRandomInt(394,440)) ;button to resume game from main menu
    Sleep(1000)
    		 $Searching = False
    	  EndIf
       WEnd
          Sleep(100)
       while Loading()
       Sleep(100)
    	  ;will get out of the loop when loading is over and resume the script
       WEnd
       
    EndFunc
    Last edited by krims0nknite; 09-23-2012 at 10:58 PM.

    Witch Doctor Act 1 - Crypt of the Ancients. 2.5M to 4.5M per hour
  2. #2
    raidenn's Avatar Private
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    Nice script.
    I'll work on it a little later.

  3. #3
    laughing2g's Avatar Private
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    awesome script. Thx for the hard work, cant wait to see the tweeks

  4. #4
    Venk2012's Avatar Member
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    Hi, thx for the Script.

    Just some questions:

    Res: 1920x1080 Widescreen is Windowed Fullscreen?
    The movement is very "slow", it move forward 3 or 4 times. Then it stops half way in the Crypt and cast TP.
    So the spellcasting is at wrong time.
    is there a special position for the health potions?

  5. #5
    krims0nknite's Avatar Member
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    The reason why it's slow is that there are a lot of delays between the movement points, basically mobs can spawn at any of the points so it takes time to wait for any to appear at all each of the points. At most of the points it sleeps, checks for mobs, sleeps, checks for mobs... And does that multiple times. I think I made it this way because I found that it was skipping mobs if I sped it up, and causing skipped loot and moving onto new packs of mobs before the old packs were killed.

    I also will probably add a couple more move points to move deeper in the future, but things get a bit random past the point I'm at now. Sometimes the script will move upwards, sometimes downwards. If there was a jailer rare mob you'll still be near the beginning possibly.

    Could definitely be improved/streamlined though.

    As for potions, I haven't implemented a special position yet.
    If you have a stack of x99, it will get banked on the 6th run or sold on the 22nd run if your bank is full
    Right now it's purpose is to just use potions that you pick up

    I do have an idea on how to leave the bottom two right corner slots for potions in the future.

    Originally Posted by Venk2012 View Post
    Hi, thx for the Script.

    Just some questions:

    Res: 1920x1080 Widescreen is Windowed Fullscreen?
    The movement is very "slow", it move forward 3 or 4 times. Then it stops half way in the Crypt and cast TP.
    So the spellcasting is at wrong time.
    is there a special position for the health potions?
    Last edited by krims0nknite; 09-01-2012 at 04:06 PM.

  6. #6
    Miiiep's Avatar Member
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    Nice one, i have changed the spider to acid rain, works faster.
    But the lloting definitly must be improved somehow, normaly it kills the boss but just walks on and checks for loot on a clr screen.

    Btw, does it try to loot legendarys and greens?

  7. #7
    pl4tin3's Avatar Member
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    Hey guys, im curious if this all autoIT scrips are detected? Or is just a program like winamp so warden wont check him ?

  8. #8
    krims0nknite's Avatar Member
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    I fixed the random items being stashed (There was a mace matching the plan color, a belt matching the tome color, and a pair of shoulders matching the potion color)

    Currently testing out making the run more speedy, and will likely add an additional move point to move deeper into the cave

    Also switched Zombie Bears for Acid Rain, good tip Miiiep


    And yes this script will pick up and stash oranges/greens
    If you notice it missing some please let me know.
    Last edited by krims0nknite; 09-02-2012 at 05:21 PM.

  9. #9
    beniouse's Avatar Member
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    Originally Posted by pl4tin3 View Post
    Hey guys, im curious if this all autoIT scrips are detected? Or is just a program like winamp so warden wont check him ?

    Hi, i'm sorry to tell you that, but it is a real waste of time. It will not work for any other resolutions and it's really fail... Just dont waste ur time, no tutorial, no explication, well it's really not a good idea.

  10. #10
    krims0nknite's Avatar Member
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    Sped the script up a bit, let me know how it goes.

    Did a couple hours and was getting 1-2M more xp per hour than usual

    It'll make an additional move, so 4 total now. Any more than that and things get a bit too random with the jailing/frozen/fear and looting.
    Sometimes the rare will spawn right away and gimp the rest of the run.

    In a day or two I'll probably change the mob detection to loop a certain number of times, and users can increase or decrease it based on how quickly they kill things.I also might add an option to ID/sell rares instead of stashing them.

    Also fixed potion use, I don't think it was working...
    Last edited by krims0nknite; 09-02-2012 at 09:42 PM.

  11. #11
    Venk2012's Avatar Member
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    Hi, its getting better, nice work.

    Can you give some infos about your char? (passives, resis, crit, equip etc)
    My WD dies to much.

    Sometimes i get an error while stashing. It was this line of code mentioned:

    Code:
    MouseActionOnPixelColor("right", 0xd81617, $InventoryArea, 3, 500)	; mystic potion
    Something with "illegal Text"

    How do you get the coordinates for the movement?
    i would like add some new waypoints.

    Thanks

  12. #12
    krims0nknite's Avatar Member
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    50k+ life
    4.5k + armor
    500-600 resists.
    With that and 15k dps it's pretty easy, although I've increased my DPS quite a bit recently.
    I don't have any gear worth more than 1M, and no mana increase or mana regen.

    You want resists leaning more towards arcane/fire resist. Right now molten doesn't kill me very often, but arcane does.
    I find if I drop my life and resists I will die far more often. You want high life to increase the +5% from Big Bad Voodoo
    You really want an offhand with vit, maybe life, +crit, and 100-300ish damage. I bought mine for 100k.
    Then get a main hand with a socket for +crit damage, and vit/int if you can afford it.
    You can also find gloves with +crit/+crit damage that aren't crazy expensive.. Again 100k.

    Passive reduced damage by 20% and pierce the veil
    Use the life leech zombie dogs

    I don't know if I can do anything about the illegal text as I haven't encountered that, will play around and see if I can get it to pop up.

    AutoIt Window Info is what you want to run, unfreeze it and use the mouse tab to get coorids.

    There might be a way to chase health globes down when low on health, that may help, I am concerned that it might just run into molten or motars instead... But I'll look at it.
    Last edited by krims0nknite; 09-04-2012 at 10:01 PM.

  13. #13
    fatkinglet's Avatar Member
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    I keep getting this error at here and the bot stopped. Are you able to tell me what cause it and how to fix it?


    Witch Doctor Act 1 - Crypt of the Ancients. 2.5M to 4.5M per hour-d3error-jpg

  14. #14
    Venk2012's Avatar Member
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    i got nearly the same error and didnt find any fix for it yet.
    Beside that, my problem is still the movement.
    Sometimes is stands in front of a wall and spamming key 2 until it portal to town.

    Im running this bot in an vmware enviroment. Could this be a problem cause of color detection?

  15. #15
    krims0nknite's Avatar Member
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    Maybe try changing this part:

    Func DepositRare()
    ;Question Marks
    MouseActionOnPixelColor("right", 0x00389C, $InventoryArea, 8, 400)
    ;Plans
    ;MouseActionOnPixelColor("right", 0x321D19, $InventoryArea, 8, 400)
    ;MouseActionOnPixelColor("right", 0x654a2a, $InventoryArea, 8, 400)
    MouseActionOnPixelColor("right", 0x9f7d60, $InventoryArea, 8, 400)
    EndFunc

    To

    Func DepositRare()
    ;Question Marks
    MouseActionOnPixelColor("right", 0x00389C, $InventoryArea, 8, 400)
    ;Plans
    MouseActionOnPixelColor("right", 0x9f7d60, $InventoryArea, 8, 400)
    EndFunc

    Try that.
    If that doesn't work, change the 0x9f7d60 to 0x654a2a (I think it will put some white/blue items in your stash, but better than nothing)
    Really no idea why that line would show up as an error for you guys and not me, very strange.


    "Sometimes is stands in front of a wall and spamming key 2 until it portal to town"

    I wonder if this is a speed issue, maybe more delays have to be thrown in somewhere.

    What does it do before that?

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