[Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080] menu

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  1. #331
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by croceveneziana View Post
    I just observed my Barb vendoring a set item and a unique item.
    Some other unique items have been properly stashed - it seems rather arbitrarily.. and suggestions ?

    I've been testing it with iLvl63 and without.. currently it's on "false".
    My pc is pretty fast.

    any idea, blacksack?
    Personally i dont recommend the iLVL stuff its even more unreliable than the old way and way way slower. incorrect stashing/vendoring is not effected by how fast your pc is but i havent seen it not stash uniques if there is space. If your stash is full and the items are still in your inv then you risk having them vendored if their images contain blue pixels

    [Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080]
  2. #332
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Dieri View Post
    Thanks BlackSack!

    Im still getting stuck at this part tho :/

    RandClick("middle", Round(80 * $x_ratio), Round(830 * $y_ratio), 1, 1) ;moves to doorway leading to rare inside cellar
    walktime(Round(80 * $x_ratio), Round(830 * $y_ratio), 700)

    I tried -100 / 100 / 500 / 700

    Getting stuck everytime
    Did you check your movement speed is set correctly at top of script and what do you mean stuck

  3. #333
    Dieri's Avatar Sergeant
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    I haven't got any movement speeds.

    Its moving towards the door walks againts the open chest then moves a little further but jumps into the wall and throws its eathquake out in the door opening

  4. #334
    croceveneziana's Avatar Member
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    Originally Posted by BlackSack View Post
    Personally i dont recommend the iLVL stuff its even more unreliable than the old way and way way slower. incorrect stashing/vendoring is not effected by how fast your pc is but i havent seen it not stash uniques if there is space. If your stash is full and the items are still in your inv then you risk having them vendored if their images contain blue pixels
    Thanks for your response..

    I disabled iLvL, still got the issue though.
    I was testing it with an empty stash and some bought low level uniques/sets. Here's what happens:

    1. Barb runs to stash
    2. Barb switches between stash-tabs, seemingly arbitrary
    3. sometimes he stashes a rare, unique or set item in any one of the 3 stash-tabs
    4. he runs off and vendors all the items in the inventory

    i could reproduce this several times.

    On a side note: When he opens the stash, the cursor seems like it's "bugging/shaking" just left of the inventory screen.
    I'm running it on the proper resolution, etc.

  5. #335
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Dieri View Post
    I haven't got any movement speeds.

    Its moving towards the door walks againts the open chest then moves a little further but jumps into the wall and throws its eathquake out in the door opening
    so line 89 in your script says 0 movement speed? try even larger numbers or try adding sleep(500) before the leap command on line 435

  6. #336
    Dieri's Avatar Sergeant
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    $movementSpeed = 0;This is the % increase movement speed you have. 25 = 25%, 0 = 0%, 50 = 50%

    Where should i add sleep ?
    line 434 could u show me how u would make that line please?

  7. #337
    PetjePuck's Avatar Member
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    Originally Posted by Swisstrade View Post
    Fix for the crash as mentioned earlier:

    ; take 2 snapshots and black out everything that did not change
    ;FFSnapShot($x1 * $x_ratio, $y1 * $y_ratio, $x2 * $x_ratio, $y2 * $y_ratio, 2, $FFhWnd)
    FFSnapShot($x1 * $x_ratio, $y1 * $y_ratio, $x2 * $x_ratio, $y2 * $y_ratio, 2)
    Sleep(50)
    ;FFSnapShot($x1 * $x_ratio, $y1 * $y_ratio, $x2 * $x_ratio, $y2 * $y_ratio, 3, $FFhWnd)
    FFSnapShot($x1 * $x_ratio, $y1 * $y_ratio, $x2 * $x_ratio, $y2 * $y_ratio, 3)

    In essence, remove the $FFhWnd parameter in the function calls. These can be found in Func(EnhancedFind)

    Let me know if this fixed your issues.

    cheers

    SwissTrade
    Dude awesome! works like a charm! weird that some VM-users need dis fix and some not...maybe someone figures that out and could explain later. Thx again!

  8. #338
    Jack187's Avatar Member
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    Originally Posted by PetjePuck View Post
    Dude awesome! works like a charm! weird that some VM-users need dis fix and some not...maybe someone figures that out and could explain later. Thx again!
    Works in my VM, too! Thx to all how work and do support on this script :-)

  9. #339
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by croceveneziana View Post
    Thanks for your response..

    I disabled iLvL, still got the issue though.
    I was testing it with an empty stash and some bought low level uniques/sets. Here's what happens:

    1. Barb runs to stash
    2. Barb switches between stash-tabs, seemingly arbitrary
    3. sometimes he stashes a rare, unique or set item in any one of the 3 stash-tabs
    4. he runs off and vendors all the items in the inventory

    i could reproduce this several times.

    On a side note: When he opens the stash, the cursor seems like it's "bugging/shaking" just left of the inventory screen.
    I'm running it on the proper resolution, etc.
    It should switch to the fist tab first and check for gems, then 2nd tab for items, it should not choose the 3rd tab unless you set that in your options at the top as your item tab, the shaking is not a bug its random mouse movements to make sure the cursor is not covering items in the inventory and making the pixel search miss them.

    if you look at func stashloot (line 970) there are several commands like ClickItems(0xFF7F00,2 , True, 5) under legendary, rare etc if you increase the value of 2 then it should stash legendaries with odd colour variations but you may also find it stashes a load of crap this is the trouble with tolerances

  10. #340
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    Originally Posted by Dieri View Post
    $movementSpeed = 0;This is the % increase movement speed you have. 25 = 25%, 0 = 0%, 50 = 50%

    Where should i add sleep ?
    line 434 could u show me how u would make that line please?
    Change
    RandClick("middle", Round(80 * $x_ratio), Round(830 * $y_ratio), 1, 1) ;moves to doorway leading to rare inside cellar
    walktime(Round(80 * $x_ratio), Round(830 * $y_ratio), -100)
    ;Sleep(Random(2250, 2300))
    GUICtrlSetData($lblStatus, "Status: Attacking Sarkoth")
    to

    RandClick("middle", Round(80 * $x_ratio), Round(830 * $y_ratio), 1, 1) ;moves to doorway leading to rare inside cellar
    walktime(Round(80 * $x_ratio), Round(830 * $y_ratio), -100)
    sleep(500)
    GUICtrlSetData($lblStatus, "Status: Attacking Sarkoth")

  11. #341
    Dieri's Avatar Sergeant
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    Thanks fixed it!

    one more problem tho, if its closed it teleports back to town but he already leaves game when he's not yet in town so he leave's game with 10 secs any ideas ?

  12. #342
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Dieri View Post
    Thanks fixed it!

    one more problem tho, if its closed it teleports back to town but he already leaves game when he's not yet in town so he leave's game with 10 secs any ideas ?
    change line 105 $DetectTPFail = True to false

  13. #343
    owned727's Avatar Member
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    Swisstrade thanks for the fix. Script is working now.

    So is the script fine w all movement speeds? I plan on upgrading boots but don't want to buy 25% run speed if it isn't going to work.

  14. #344
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by owned727 View Post
    Swisstrade thanks for the fix. Script is working now.

    So is the script fine w all movement speeds? I plan on upgrading boots but don't want to buy 25% run speed if it isn't going to work.
    it works for me with 11% but leap is only off cooldown fractions of a second before he needs it to attack sakroth so if you have more than 11% i imagine you would need to rethink the pathing or he will not have leap ready

  15. #345
    croceveneziana's Avatar Member
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    Originally Posted by BlackSack View Post
    It should switch to the fist tab first and check for gems, then 2nd tab for items, it should not choose the 3rd tab unless you set that in your options at the top as your item tab, the shaking is not a bug its random mouse movements to make sure the cursor is not covering items in the inventory and making the pixel search miss them.

    if you look at func stashloot (line 970) there are several commands like ClickItems(0xFF7F00,2 , True, 5) under legendary, rare etc if you increase the value of 2 then it should stash legendaries with odd colour variations but you may also find it stashes a load of crap this is the trouble with tolerances
    Thank you for your time, again..
    I changed the code as you suggested and disabled the iLvL-feature.

    He still seems to be a little buggy when stashing legendary items, but:
    1. he doesn't vendor them anymore (maybe because of disabled iLvL?)
    2. thanks to ClickItems(0xFF7F00,2 , True, 5) with an increased value, it seems to hit more legendaries than before.

    I'm glad it works in some way, although I have no freaking idea why .

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