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  1. #31
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    Donate to Remove Ads, Get ShoutBawx - Elite Forum Access
    Nice work bro, works flawlessly for me.

  2. #32
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    DH's should also use the ferret companion, for the extra gold find, and help grabbing the gold.

  3. #33
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    Quote Originally Posted by Alumix View Post
    I dont run in 1920 so I cant test it but one or two things for the future of your bot writing.
    Make sleep times random. sleep(random($min,$max)), make different min/max sets so you get your 1500, 2500 aso ms. same goes with coords. If you get problems with navigation build in checks like if x> 504 next random x is smaller than intended. Sure it adds code and work but it is safer at least imo.
    Your Pause / Leave function can be put together:
    func pause()
    $pause = NOT $pause // switch between true and false
    endfunc
    WIth that users only have to remember two buttons. They use a bot so they are lazy. 3 buttons might be to complex
    If you want people to be able to change your script try to use variables for the coords. for example: $xEntrance $yResumeGame
    That also helps to understand the code. No offence or anything intended just stuff I got as feedback during the years.

    @neversaynever
    if you google "autoit" you find it.
    Download the full install, start the program and copy paste the code. save file,
    Now if you want to just run it, go to Tools and click GO (shortcut F5)
    If you want to compile it. Tools -> Compile (shortcut ctrl+f7)

    @Purse
    maybe a check while using teleport. If you loose hp then use a pbae that damages everything around you. search for the hp bar of the npc, move mouse to it, and atk. while target-not-dead atk else use teleport.

    aLumix
    Thank you for the feedback! In no way would I take offense to anything people say in public forums ( take it with a grain of salt) and if anything I love constructive criticism since sometimes your peers have more knowledge of what you are trying to do (especially in this situation).

    I am going to mess around with the coding a bit once I am off work today and test out some of your suggestions. I like the random coordinates just worries me that it wont find the right spot for the cellar. I will definitely change the function for pausing to make it less complex . I will also put in some description int he code and name some of the variables which makes sense to do.

    Ill also see if I can adjust some things based on all of the feedback already given throughout this post so far!

  4. #34
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    4k gold every minute if cellar is opened with 100% gold find +rep

  5. #35
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    Quote Originally Posted by CuT View Post
    I wouldn't use AutoIT until the new warden modules are analyzed. Not sure if this has been done as of it being "activated" a day ago (?) I haven't checked blizzhackers.

    Be warned no one has mentioned it in this thread yet so I thought I would.
    It's autoit. Warden isn't going to pick this up. Carry on people.

  6. #36
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    Hey, when i tried this the one mob to the left would always survive and kill me as i collected the gold, know how to fix this?

    EDIT; It seems like i just had a bit too low dps after changing to GF gear, i swapped one piece and it seems to be working good now, thanks.
    Last edited by vunac; 06-05-2012 at 03:54 PM.

  7. #37
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    Quote Originally Posted by kallellkryptonite View Post
    It's autoit. Warden isn't going to pick this up. Carry on people.
    One should tread carefully when promising things such as this. A program that clicks exactly the same coordinates over and over might be detectable for all we know. That is, not the program in itself but the obvious pattern.

  8. #38
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    Quote Originally Posted by Lilleso View Post
    One should tread carefully when promising things such as this. A program that clicks exactly the same coordinates over and over might be detectable for all we know. That is, not the program in itself but the obvious pattern.
    Warden and "logging" mouse clicks are completely different things. I'm not saying it isnt possible, but logging millions of users mouse clicks would be quite an undertaking. Logically speaking, it really doesn't seem too feasible.

  9. #39
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    Doesnt work, when the cellar is there, he just move away and tp back/leave game...

  10. #40
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    Hmm, gets autoIT running and all. But it's only running halfway to the cellar and tp's back to town. What am i doing wrong? Playing as a wizard

  11. #41
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    Quote Originally Posted by Hacktard View Post
    Hmm, gets autoIT running and all. But it's only running halfway to the cellar and tp's back to town. What am i doing wrong? Playing as a wizard
    it is made for demon hunter

  12. #42
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    It really works well. I changed marked for death to ferret companion tho, moar gold :3 Could it be possible to make this script detect rare/legendary items? Maybe move mouse over certain area, and if orange/yellow text is detected, it would click it? It would really make this macro super profitable over night! I just cant code at all >.

  13. #43
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    Quote Originally Posted by Shaquel View Post
    It really works well. I changed marked for death to ferret companion tho, moar gold :3 Could it be possible to make this script detect rare/legendary items? Maybe move mouse over certain area, and if orange/yellow text is detected, it would click it? It would really make this macro super profitable over night! I just cant code at all >.
    i did same thing with mark of death changed it to ferrets

  14. #44
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    Quote Originally Posted by mackus101 View Post
    This is a great tool I found that pops open a GUI that maps the X and Y and color of where your mouse is at all times. so just move your mouse copy down coordinates.

    Code:
    ; include some constants we use, like $GUI_EVENT_CLOSE or $WS_EX_TOOLWINDOW
    #include <GUIConstantsEx.au3> 
    #include <WindowsConstants.au3>
    
    ; Create a GUI window
    ; title will be 'Cursor nfo'
    ; width = 160, height = 40. The two -1 means the window will be centered on screen (this is AutoIt's doing,
    ; it's like we haven't specified WHERE we want the window exactly, so it just puts it in the middle)
    ; $WS_EX_TOOLWINDOW + $WS_EX_TOPMOST - these are two constants - variables with predefined values, that
    ; tell the GUI to draw a windows with small border and always on top
    GUICreate("Cursor nfo", 160, 40, -1, -1, -1, $WS_EX_TOOLWINDOW + $WS_EX_TOPMOST)
    
    ; Create two labels, don't worry about text being empty for now, the  reset is left, right, width, height
    $label1 = GUICtrlCreateLabel("", 5, 5, 150, 15)
    $label2 = GUICtrlCreateLabel("", 5, 20, 150, 15)
    
    ; helper variables, storing last known cursor position and color
    $ox = -1
    $oy = -1
    $oc = -1
    
    ; show our GUI window
    GUISetState(@SW_SHOW)
    
    ; In Infinite Loop do
    While True
        ; check GUI Messages (what windows sends to us) for possible events
    	Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE ; in the event user click the close button
                Exit
    	EndSwitch
    		
    	; call function MousePos
    	MousePos()	
    	; sleep for 25ms, this is here just so we don't read the cursor every processor tick
    	Sleep(25)
    
    WEnd
    	
    ; Function that reads the cursor
    Func MousePos()
        ; get the mouse cursor position, absolute
    	$pos = MouseGetPos()
    	; get pixel color
    	$col = PixelGetColor($pos[0], $pos[1])
    	; if anything changed (i.e. any saved value is not the same as current value)
    	If ($ox <> $pos[0] OR $oy <> $pos[1] OR $oc <> $col) Then
    		; save the current value
    		$ox = $pos[0]
    		$oy = $pos[1]
    		$oc = $col
    		; update the labels with the current readings
    		SetLabels($pos[0], $pos[1], $col)
    	EndIf
        
    EndFunc
    
    ; set label text
    Func SetLabels($x, $y, $col)
    	; construct the text
    	$textPos = "Mouse pos x:" & $x & " y:" & $y
    	$textCol = "Color: " & Hex($col, 6)
    	; set the text to the labels
    	GUICtrlSetData($label1, $textPos)
    	GUICtrlSetData($label2, $textCol)
    EndFunc
    Do I just add this above the same code as above?

  15. #45
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    Using the 1920x1080 code and running my game in Windowed 1920x1080, it does everything perfectly untill he tp's back to the city and tries to log out.

    It clicks on "Open Game to Public" every single time instead of "Leave Game"... I don't get it.

    Edit: Fullscreen Windowed 1920x1080 of course.
    Last edited by EpicRage; 06-05-2012 at 04:35 PM.

 

 
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