Enigma.D3.MapHack menu

User Tag List

View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
Page 3 of 62 FirstFirst 123456753 ... LastLast
Results 31 to 45 of 916
  1. #31
    mapy's Avatar Member
    Reputation
    1
    Join Date
    Jun 2017
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My best guess is that it has something to do with DPI, perhaps you have a 4K screen. I'll do some tests at some point...
    Yes is 4k and is have test it with 150% DPI, with 100% DPI or 200& DPI. Same Problem.

    Enigma.D3.MapHack
  2. #32
    sparkfist's Avatar Member
    Reputation
    1
    Join Date
    May 2017
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by enigma32 View Post
    My best guess is that it has something to do with DPI, perhaps you have a 4K screen. I'll do some tests at some point...
    Finderskeepers has the same issue, It seems like its related to 16:10 monitors but works fine with 16:9.

    FindersKeepers

  3. #33
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sparkfist View Post
    Finderskeepers has the same issue, It seems like its related to 16:10 monitors but works fine with 16:9.

    FindersKeepers
    Thanks for pointing that out. I tried the Window in 16:10 resolution, works fine. I do think it has to do with window Height which is used to determine the UI scaling. The UI scaling has a cap at some value so I'll just need to figure that out and verify it.

  4. #34
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Tried playing around with a 4K monitor but I'm unable to reproduce the issue... I tried 16:10 desktop resolution and all kinds of weird things.

  5. #35
    jack3dm's Avatar Member
    Reputation
    11
    Join Date
    Mar 2009
    Posts
    43
    Thanks G/R
    24/9
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So which resolution is perfect to make it playable?
    I have these settings in D3Prefs:

    PHP Code:
    DisplayModeFlags "0"
    DisplayModeWindowMode "1"
    DisplayModeWinLeft "2613"
    DisplayModeWinTop "47"
    DisplayModeWinWidth "1920"
    DisplayModeWinHeight "1200"
    DisplayModeUIOptWidth "1920"
    DisplayModeUIOptHeight "1200"
    DisplayModeWidth "1920"
    DisplayModeHeight "1200"
    DisplayModeRefreshRate "60"
    DisplayModeBitDepth "32"
    DisplayModeMSAALevel "1" 

  6. #36
    fgriasa's Avatar Member
    Reputation
    1
    Join Date
    Oct 2012
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    what's the problem @@
    Attached Thumbnails Attached Thumbnails Enigma.D3.MapHack-svjm7i7-jpg  

  7. #37
    Borbers's Avatar Member
    Reputation
    8
    Join Date
    Apr 2017
    Posts
    39
    Thanks G/R
    11/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    another problem:
    if there are elites (yellow, blue) and i kill them then sometime [very often] appears in the near area same colored circles of them at "normal" monsters instead in grey..

  8. #38
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    New version uploaded!

    It should fix DPI issues (managed to reproduce the misaligned minimap issue).
    It should also take care of ghost updates (showing dead monsters, or showing them as something else).

    EDIT: Meh.. now it started to bug out on me. Monsters freezing on the minimap, not updating position, not disappearing... I'll try to find a fix.
    EDIT2: Now everything seems to run just fine.. only that one greater rift that went loco.
    Last edited by enigma32; 07-16-2017 at 01:52 PM.

  9. Thanks johnbl (1 members gave Thanks to enigma32 for this useful post)
  10. #39
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by enigma32 View Post
    EDIT: Meh.. now it started to bug out on me. Monsters freezing on the minimap, not updating position, not disappearing... I'll try to find a fix.
    EDIT2: Now everything seems to run just fine.. only that one greater rift that went loco.
    This should be fixed now with r3.

  11. #40
    Borbers's Avatar Member
    Reputation
    8
    Join Date
    Apr 2017
    Posts
    39
    Thanks G/R
    11/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thx for the new one..

    edit: works all for me..thx

    p.s. how it is possible to "preload" and display the map which is actually loaded in memory??
    I have seen this in a very old mh..
    Last edited by Borbers; 07-16-2017 at 11:28 PM.

  12. #41
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Borbers View Post
    p.s. how it is possible to "preload" and display the map which is actually loaded in memory??
    I have seen this in a very old mh..
    For each scene, there's a flag indicating if it's fully visible from start or not, e.g. towns. One could write to set this flag for all scenes (but I don't want to do memory writes in this tool). Another option is to read the texture, combine that with an opacity mask and show the undiscovered parts of each scene in an overlay. This is something I have on my TODO.

  13. Thanks Parog (1 members gave Thanks to enigma32 for this useful post)
  14. #42
    Borbers's Avatar Member
    Reputation
    8
    Join Date
    Apr 2017
    Posts
    39
    Thanks G/R
    11/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by enigma32 View Post
    For each scene, there's a flag indicating if it's fully visible from start or not, e.g. towns. One could write to set this flag for all scenes (but I don't want to do memory writes in this tool). Another option is to read the texture, combine that with an opacity mask and show the undiscovered parts of each scene in an overlay. This is something I have on my TODO.
    that would be very nice..can't await it :-)

  15. #43
    becytr's Avatar Member
    Reputation
    1
    Join Date
    Feb 2017
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    All clickable objects are shown as chest. Is it possible for you to filter proper chests?

  16. #44
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by becytr View Post
    All clickable objects are shown as chest. Is it possible for you to filter proper chests?
    I'll look into it. What chests are you interested in? Maybe it's just resplendent and cursed chests?

  17. #45
    Noituri's Avatar Active Member Witcher CoreCoins Purchaser
    Reputation
    32
    Join Date
    Aug 2007
    Posts
    66
    Thanks G/R
    10/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any chance to show full map?

Page 3 of 62 FirstFirst 123456753 ... LastLast

Similar Threads

  1. [Program] AGB Maphack
    By silent_asailant in forum Diablo 2
    Replies: 1
    Last Post: 02-27-2018, 09:37 PM
  2. [Hack] mMap v0.2.1 MAPHACK.
    By Innit in forum Diablo 2
    Replies: 5
    Last Post: 02-27-2018, 09:37 PM
  3. Replies: 3
    Last Post: 02-27-2018, 09:36 PM
  4. [PROGRAM] lolwut maphack 0.3b
    By ka11 in forum Diablo 2
    Replies: 1
    Last Post: 08-08-2008, 12:26 PM
  5. request Blue suede boots -> enigma boots
    By Geico in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 12-27-2007, 05:40 AM
All times are GMT -5. The time now is 09:46 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search