Sounds pretty awesome. been needing something like this.
What are the odds of getting banned for mem reading?
any reports of people getting banned for memread only scripts
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What it does
Plays a sound everytime a new legendary (or other items depending on settings) is dropped. Here is an image that shows the approximate range: http://i.imgur.com/vRjli.jpg. Left side is where I dropped the item and right side is where I heard the sound.
How it works
Uses memory reading to detect items. Sound files and exe must be in the same folder.
Why I made this
I play a barb with the Sprint/WW build, and mobs usually die offscreen. This makes sure I do not miss any legendaries or set items that drops.
Make sure you scan (or compile from source) before using. Someone else accessed my account here twice (with a few weeks inbetween), my PC is clean, and redirected to an infected version. Obivously this will be edited away if that happens, but still.
Current version LootAlert 1.0.8a.rar
Current source files: source 1.0.8a.rar
Made in C#, you will most likely need .NET 4.0 framework atleast.
Please let me know if there are any bugs through PM or post in this thread.
v 1.0.8a
v 1.0.8Code:- Updated to work with 1.0.8a - Offsets and memory addresses are now located in a text file called offsets.txt. This means that the program wont have to be recompiled when a new patch arrives, and users can potentially update it themselves. - Removed unused attributes and sno groups.
v 1.0.7aCode:- Updated to work with 1.0.8
v 1.0.7Code:- Updated to work with 1.0.7a
v 1.0.6aCode:- Updated to work with 1.0.7 - Demonic Essence filter added by default.
v 1.0.6Code:- Updated to work with 1.0.6a
v 1.0.5aCode:- Updated to work with 1.0.6
v 1.0.5Code:- Fixed a bug with multiboxing and co-op play - Fixed a bug related to retrieving LevelArea causing the list of ignored objects to reset, playing a sound over and over for the same object. - Filter for Keywardens are now included by default - Filter for Fleeting Shrine is now included by default (because I love them)
v 1.0.4Code:- Now works with Diablo III version 1.0.5 - Fixed some bugs
v 1.0.3Code:- Finding items and other objects is now based on filters, which can be edited, added and removed however you like. Example: http://i.imgur.com/cA7XZ.png. - There are two types of filters available right now, name and items. Name filters simply check the names of ingame objects match the specified string. Item filters have several settings to specifiy what items you want to find. Filters can be edited by selecting them and pressing "Edit". (Note that the name filter does not use the screen name right now, so if you want a new one either find the name of the actor in memory or ask me to find it). - Settings are now saved in the same folder as the executable file. - The default settings file has filters to make it identical to the previous version. - Pressing "Start" while two or more diablo 3 processes are running will now allow you to select the one you want to attach to. - Fixed a bug that made the program stop working sometimes in co-op. - "Test sound" now plays the sound of the currently selected filter.
Code:- Jewelry and class specific items now have separate item level settings - Added option for alerting when treasure goblins are found. sound_Goblin.wav will override the default sound. - Added the missing settings files in the source, alot of the code is also rewritten.
Last edited by Evozer; 1 Week Ago at 06:03 PM.
Sounds pretty awesome. been needing something like this.
What are the odds of getting banned for mem reading?
any reports of people getting banned for memread only scripts
This sounds amazing, i just dont know if i want to flirt with memory reading, even though its being done in a harmless fashion, knowing blizz they will be dickheads about it. Definitely need to see if they will ban for it before using
Works as intended, This ****ing rules. Im scared to use it though. like kash said its harmless but blizz would be dicks, Any reports on memread only apps getting people banned?
Thanks for this
is there a chance to get the source of this`?
seems great soft, but wont use it,too scared![]()
By my knowledge, no injection = no detection. Would be sweety having the source of this, firstly :P
Thanks for the post anyway mate
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^ im convinced then sir, thank you
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here are a few sound files i made for this because this is an amazing program but i hated the bing sound ;p, just place ether one of these custom sound clips into the lootalert folder and replace the old sound.wav
(updated)
Loot detected
Loot Detected.rar
Item was dropped
Item dropped.rar
Item drop detected <== this one is my fav
item drop detected.rar
My new sound wavs, they are all set up just put them all in the lootalert folder
Legendary item detected
http://www.mediafire.com/?i5uu51av4wsp4kq
Crafting item detected
http://www.mediafire.com/?z036b1mb8zl4lz9
Rare item detected
http://www.mediafire.com/?ogzbkr9353eixfa
let me no witch one is your guys's fav,
Last edited by sed-; 09-10-2012 at 05:23 PM.
best thing ever.
blizzard should hire you.
i noticed a bug... if you pause (and/or alt+tab?) the game once it's not working anymore untill you press start/stop. edit: it's not the pausing or alt-tabbing, it just does not work everytime... or it stops working at some point, haven't figured it out yet. made 10 elites and for 3 of them nothing happend.
EDIT2: now it is not working anymore at all. tryed restarting it, start/stoping it but not a single soundplay after at least 20 rares. i assume it does not require the english client? i'm running the german client and it worked at first in like 70% of the cases, now i can't get it to work at all.
it would be great if you could make a seperat sound for rares/legendarys. like soundRARE.wav soundLEGENDARY.wav?
would be great if we could use seperate sounds (text-to-speech/windows "ding" sounds for rares and for legendarys even a whole song ^^)
anyway, the program is great as it is and it kind of owns blizzards blue posts to "make legendarys more visible" <- here you go blizzard.
thank you very much!
EDIT: i'm currently using MOS The Annual 2011 CD3 Ɩ58Ɩ Drumsound & Bassline Smith - R U Ready.flac (extracted OFC), it is just hilarious. i'm LOVING it. legendary drops -> party on! XD
Last edited by gasfeller; 09-10-2012 at 03:34 AM.
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for sound waves i posted some in the post above? as for diff sounds for rare//legand if he can add that function in there i can make the .wav for it but for now check out the sounds i posted.
make sure you check rare and it will only go off on ilvl63 rares or legands.
that makes sense! if was wondering why it only works in like 10-20% of the cases. i thought it would play on any rare item. so it is actually working reliable.
i already made my own, but thanks.
text-to-speech is great. also made sound effects and as posted before will use "MOS The Annual 2011 CD3 Ɩ58Ɩ Drumsound & Bassline Smith - R U Ready.flac" (extracted to wav ofc) when i'm done testing with rares. so i personally have no need for additional sounds.
thanks for the enlightning answer, it really helped me.
I'm going awesome with Roadrunner's 'meep meep'. Got already a Tal Rasha set helm
http://www.cerbslair.com/ltcc/meepmeep.wav
MEEP MEEP!
a sound for rings and amulets would be nice too![]()
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