[Farming Utility] Loot Alert menu

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  1. #16
    sn1kzze's Avatar Member
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    this is an amazing tool, link your paypal i wanna thank you in moneyz for this genius idea.

    Tho i hate little ******s that READ HERE and go and spread this on the official blizz forums, what retards Loot Alert - is it safe to use - Forums - Diablo III

    [Farming Utility] Loot Alert
  2. #17
    tomatom's Avatar Member
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    in case you guys dont know, blizz plan to do some kind of legendary drop notification in 1.0.5

  3. #18
    Evozer's Avatar Contributor
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    Updated with some new stuff.

  4. #19
    gasfeller's Avatar Private
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    the new features are really awesome, thank you again!
    and thank you for bringing a lot of fun back to diablo 3. i'm serious, this really brought a lot of fun back to the game for me.

    Originally Posted by tomatom View Post
    in case you guys dont know, blizz plan to do some kind of legendary drop notification in 1.0.5
    and this will be superior, for sure. if blizzard gives me the option to use my own soundfiles then it would be ok i guess, but that will not happen, ever.
    it's just so hilarious with these sound files, loving it, and it's REALLY helpful especially as a WW barb.

  5. #20
    AndrielMarie's Avatar Corporal
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    Awesome, tnx! I got Bart Simpson voice for legendary, Homer for ilv63 rare, maggie for crafting

  6. #21
    jho369's Avatar Member
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    Thanks for this.

    There's a bug where sometimes I get an error message popping

    Edit: Error Message

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at LootAlert.LegendaryFinder.FindLegendary()
    at LootAlert.Form1.timer_Tick(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    LootAlert
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/JHO/Documents/Diablo%20III/LootAlert/LootAlert.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.278 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.282 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by jho369; 09-10-2012 at 07:57 PM.

  7. #22
    sed-'s Avatar ★ Elder ★
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    My new sound wavs, they are all set up just put them all in the lootalert folder

    Legendary item detected
    legand item.rar

    Crafting item detected
    crafting.rar

    Rare item detected
    Rare item.rar

  8. #23
    ReadyToKill's Avatar Banned
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    I can't seem to get this to work, i have the files in the same folder as the lootalert.exe and when i try to test the sound i am getting this popup error.


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.InvalidOperationException: The wave header is corrupt.
    at System.Media.SoundPlayer.ValidateSoundFile(String fileName)
    at System.Media.SoundPlayer.LoadAndPlay(Int32 flags)
    at System.Media.SoundPlayer.Play()
    at LootAlert.Sounds.PlaySound(Sound sound)
    at LootAlert.Form1.btnTestSound_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    LootAlert
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Anyone/Downloads/Diablo%203/LootAlert/LootAlert/LootAlert.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.278 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.282 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  9. #24
    Evozer's Avatar Contributor
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    Are you using the sound I put in the rar file or one you picked yourself? If you picked it yourself it's pretty obvious that something's wrong with the soundfile. Make sure the name is "sound.wav" or any of the other valid names, won't work otherwise.

  10. #25
    Tygrysek2525's Avatar Member
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    Does it work with jeweler plans???

  11. #26
    Evozer's Avatar Contributor
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    Originally Posted by Tygrysek2525 View Post
    Does it work with jeweler plans???
    Yes, they are a part of the crafting plan option.

  12. #27
    Tygrysek2525's Avatar Member
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    Originally Posted by Evozer View Post
    Yes, they are a part of the crafting plan option.
    Thats great
    I'm worried I wont notice one
    They should have different colour

  13. #28
    ReadyToKill's Avatar Banned
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    ahh i got it working, it was the wav file i was using that was causing the error. Thx for the quick response!

  14. #29
    Raisalol's Avatar Member
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    every once in a while i get a microsoft net frameworks error. like maybe every 1,5 hours

  15. #30
    sed-'s Avatar ★ Elder ★
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    idk why this just stopped working, unid ilvl63 and plans isnt setting it off anymore. i closed out of it re opened it but it stopped alerting for them =(. worked for the first maybe 20mins than nothing

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