It is advised to turn on OPTIONS -> GAMEPLAY: Display Monster Health Bars to see locations of hidden/buried/invisible/yet to spawn monsters.
State of "Force Stand Still" is inverted. So you need to press it to move with LMB.
It also contains gear swap. But you need to edit GearSet.asm with positions and names of your items. However gear swap was made for DH, might not work as good for other classes with different animation codes. posX, posY of left top corner of player inventory bag are 0, 0; for right bottom corner they are 9, 5.
In GearSet.asm first set is defense/magic find (its code 0x00), second set - attack (its code 0x01).
The gear swap turned on/off by state of Player Health Bars. defense/magic find gear can be forced by holding Show Items on Ground. Also set: OPTIONS -> GAMEPLAY: Item Label Display: PUSH TO SHOW.
CT changes gear to attack set the moment you start to shoot. And changes gear to defence/mf set after half second of not shooting.
Also forgot to include containerIDs, here they are:
Code:
crossbow (bow, right hand basically) 0x04
quiver (2d xbow, offhand) 0x03
amulet 0x0D
belt 0x06
boots 0x07
bracers 0x0A
chest 0x02
gloves 0x05
helm 0x01
pants 0x09
ring 0x0C, 0x0B (L, R)
shoulders 0x08
Item names formatted as follows.
Color codes are: "{c:ff6969ff}" for magical, "{c:ffffff00}" for rare, "{c:ffbf642f}" for legendary, "{c:ff00ff00}" for set.
"'" is escaped as "' 0x27 '". Words are capitalized (1st letter is upper, rest are lower).
Samples:
Code:
DB '{c:ff6969ff}Grim Hellion Crossbow of Death{/c}', 0
DB '{c:ffffff00}Native Bolt{/c}', 0
DB '{c:ffffff00}Cat' 0x27 's Flex{/c}', 0
DB '{c:ffbf642f}Manticore{/c}', 0
DB '{c:ff00ff00}Sage' 0x27 's Grasp{/c}', 0