Five post, no video, seem legit.
Since D3 was boring and 1.0.3 is fail I quitted D3.
Sold stuff on RMAH as well.
Only this remains..
Remember, if you value our acc, don't cheat. My CT has 0 Warden protection.
CT is for Cheat Engine 6.1.
If peoples will find my CT useful, will write short guide.
Last edited by anonym0use; 06-20-2012 at 11:56 AM.
Five post, no video, seem legit.
Added screenshot, videos are too troublesome.
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That seems real legit. For realzies.....not.
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Edit: was wrong!
Last edited by biinky; 06-23-2012 at 01:30 PM.
My skype - ksnewland
If you check screenshot, you'll see that it show health bar for burried monsters with 100% HP, which normally is not shown.
Rest can't be shown in screenshot but video requires too much editing to delete account details.
Anyway, archive contains CT, LUA and ASM files which are as close to English as it gets for program. Read em.
Last edited by anonym0use; 06-20-2012 at 01:10 PM.
Another screenshot. This time crypt. Again, zoomhack, no fog, added lighting. LOSed monsters are shows.
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Not something that I would use until I know a little bit more about Warden but the people saying its unsafe is almost as useless as email programs scanning image files for viruses. There are no binary files in this so no risk of viruses. Plus if someone wanted to write a virus it wouldn't matter anyways- no virus scanner will protect you against anyone that knows what they're doing.
Either way I'd love to see this stuff implemented into something that has a little bit of anti-warden protection.
I believe ATM Warden process memory scanner inactive. Never stumbled on its scan while debugging D3 EXE. Maybe will change in future. Or maybe I don't know how Warden scans. Or maybe my customized debugger is too stealthy to be visible by Warden.
Update: seem it is active, but scans small predefined regions of memory. Thats why several random BPMs wasn't able to catch it.
Update:
According to:
http://www.ownedcore.com/forums/diab...o-1-0-3-a.html (Warden Scan Info 1.0.3)
my CT not yet detectable by Warden, but it probably will be.
But the idea of incorporating my stuff into someone's else protected app is good. Because I not going to update all the addresses for 1.0.4 etc patches.
Last edited by anonym0use; 06-20-2012 at 02:34 PM.
When you use speedhack, does everything else go faster as well?
No. But it only speeds movement up by 13.775% (calculated for case when wearing +12% speed boots). If you try to go any faster - server will rollback your moves.
Last edited by anonym0use; 06-20-2012 at 01:40 PM.
So u open it with cheat engine then? Speed hack doesnt seem to work for me
D3 shall be already running. Unrar all files in same directory. Open "D3.CT" with Cheat Engine 6.1. Agree to run script. Run menu item: Table -> MainUDF -> Restore and Show. Click "On" button in form which appeared.
Speedhack should be working. Just not that strong. At least it was working prior to 1.0.3. Not tested in 1.0.3. Relevant function did changed a little, but patch place did not.
Last edited by anonym0use; 06-20-2012 at 02:56 PM.
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Works well, thanks. ROFL
It is advised to turn on OPTIONS -> GAMEPLAY: Display Monster Health Bars to see locations of hidden/buried/invisible/yet to spawn monsters.
State of "Force Stand Still" is inverted. So you need to press it to move with LMB.
It also contains gear swap. But you need to edit GearSet.asm with positions and names of your items. However gear swap was made for DH, might not work as good for other classes with different animation codes. posX, posY of left top corner of player inventory bag are 0, 0; for right bottom corner they are 9, 5.
In GearSet.asm first set is defense/magic find (its code 0x00), second set - attack (its code 0x01).
The gear swap turned on/off by state of Player Health Bars. defense/magic find gear can be forced by holding Show Items on Ground. Also set: OPTIONS -> GAMEPLAY: Item Label Display: PUSH TO SHOW.
CT changes gear to attack set the moment you start to shoot. And changes gear to defence/mf set after half second of not shooting.
Also forgot to include containerIDs, here they are:
Item names formatted as follows.Code:crossbow (bow, right hand basically) 0x04 quiver (2d xbow, offhand) 0x03 amulet 0x0D belt 0x06 boots 0x07 bracers 0x0A chest 0x02 gloves 0x05 helm 0x01 pants 0x09 ring 0x0C, 0x0B (L, R) shoulders 0x08
Color codes are: "{c:ff6969ff}" for magical, "{c:ffffff00}" for rare, "{c:ffbf642f}" for legendary, "{c:ff00ff00}" for set.
"'" is escaped as "' 0x27 '". Words are capitalized (1st letter is upper, rest are lower).
Samples:
Code:DB '{c:ff6969ff}Grim Hellion Crossbow of Death{/c}', 0 DB '{c:ffffff00}Native Bolt{/c}', 0 DB '{c:ffffff00}Cat' 0x27 's Flex{/c}', 0 DB '{c:ffbf642f}Manticore{/c}', 0 DB '{c:ff00ff00}Sage' 0x27 's Grasp{/c}', 0
Last edited by anonym0use; 06-20-2012 at 05:37 PM.
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