Welcome to OwnedCore - Massively Multiplayer Owned

The world's most notorious World of Warcraft exploit site! Join us now and be apart of an active, richly talented, and experienced World of Warcaft community. Here you will find:


---The hottest WoW exploits and guides.

---Experienced WoW EMU developers.

---Talented WoW model editing experts.

---Advanced WoW Bots and Programs

---Exploits from the top MMOs and so much more!


....we are OwnedCore - Massively Multiplayer Owned


YES! I want to register an account for free right now!


  • SWTOR: Opinions and Fundamental Differences from WoW



    I've been playing both SWTOR and World of Warcraft in the last couple of weeks, and I have to say that they are both distinctly awesome games. SWTOR has a very strong solo experience, and gives me a reason to keep playing. As to be expected, World of Warcraft has a stronger endgame experience, and the PvP system is much more well-developed.

    SWTOR does have one observable drawback that most people agree on: it feels like a single-player game with multiplayer features. A lot of SWTOR converts were former WoW-ers who expected something with a seamless, open world. SWTOR does not provide this, and instead feels like a singleplayer Bioware campaign. The zones are walled off, (conventional) exploration is limited, and there is no feeling of a wide-open expanse. Essentially, the buildings and mountains towering in the distance are just a facade.

    I think this problem arises when you handle SWTOR the same way you would WoW. But you have to remember that SWTOR and WoW are distinctly different games, and SWTOR doesn't have such a hard focus on "Get endgame, get gear", but places more emphasis on making the leveling experience fun and enjoyable in groups and in solo play. I think this is sobering, considering we've been playing many MMOs that sought to rush players through the starting zones and mid-level zones to progress to endgame content. SWTOR doesn't seem to want to accomplish this, and that's both a good and bad thing. A lot of players hitting level cap claim they're incredibly bored with the game because of the lack of compelling storyline quests. This is understandable, but some players don't even like the storytelling of SWTOR to begin with. They feel the quests are interruptive, drawn-out, and too involved.

    I've enjoyed SWTOR, but I'm still playing World of Warcraft as my main MMO. Why? Because I prefer competitive endgame. I think SWTOR is a strong title and the second best MMORPG on the market today. It's the only one, in my opinion, that has come close to scratching World of Warcraft. Still, I can't help but stick around with World of Warcraft. I posit once again that Blizzard Entertainment will be the one to kill WoW, not any other company. Perhaps a few big titles like GW2 and SWTOR will bite away a decent amount of subscribers, but only Blizz can give the lethal dose.
    Comments 9 Comments
    1. imdasandman's Avatar
      imdasandman -
      I posit once again that Blizzard Entertainment will be the one to kill WoW, not any other company. Perhaps a few big titles like GW2 and SWTOR will bite away a decent amount of subscribers, but only Blizz can give the lethal dose.
      This is the best way to describe the WoW killer... Blizzard itself...

      Thank god Blizzard isn't a shitty company like SoE is...... phew!!!!!
    1. Jeremiah's Avatar
      Jeremiah -
      I really think Blizz is the only one that can pull such a thing off.
    1. Neoneas's Avatar
      Neoneas -
      You're so right. It's stupid how ppl always need to talk about 'which is the best mmo'. I still play WoW and SWTOR at the same time. ATM I play swtor by myself and my bot WoW..^^
    1. Jaerin's Avatar
      Jaerin -
      The problem I have with this comparison is the necessity that every game MUST be the best exploration, story, PVP, single-player, multi-player, social, economic game to even be considered by the populace.

      GW2 is said to be the next MMO killer yet there is virtually no information on how. They say they are getting rid of the trifecta tank/healer/dps roles, but tell me if a tank can heal/dodge all their incoming damage then what prevents that solo person from exploiting the whole fight?

      Rift tried big overworld events and what happened is they work when people are around, but they don't when you get left behind by all your friends. You're stuck trying to put a group together to try and kill the overworld boss or they make the overworld boss so scalable that you can essentially solo it.

      The point is that WoW isn't even the best of all those things people have just found their niches in WoW for the very reason that people flame Blizzard up and down. The content is too generic, its too easy, its unbalanced, its boring, rehashed, ect ect ect...

      Yet when someone comes along and does some aspect of the game differently, such as storytelling, the game essentially gets torn to pieces because they aren't focusing on competitive PVP and making competitive end game raiding, and competitive theorycrafting, ect...

      The problem is I get the feeling the Bioware INTENTIONALLY left out the competitive PVP ladder and some of the other potential end game competitive things to make people focus on what they are focusing on, the story. I'm sure the other things will come out, but no where do I see the necessity for them to even try to compete against on every single gameplay style simultaneously.

      Star Wars is its own game...as far as exploration I honestly can't remember an MMO that has had SO many little hidden nuggets in things such as datacrons that have legitimate hidden puzzles and things to explore. Timed, jumping, multiplayer all kinds of different puzzles to get the datacron. Sure they can easily be exploited and such, but tell me another game that has them.
    1. shad8w's Avatar
      shad8w -
      I completely agree with the post, I'm one of the players who bought it and thought it would be something special. It is in its own way but it wasn't what I was looking for, the game is great but feels more like a single player game and I'm not sure if I will be paying monthly for it because of this.

      However, it has been a good game to take a break from WoW on.
    1. KuRIoS's Avatar
      KuRIoS -
      I personally feel that people still play wow because that is where they feel "safe", sort of the same as when you are in a long term relationship and you stick around because you are afraid of what will happen if you leave.
    1. imdasandman's Avatar
      imdasandman -
      I still play wow because honestly it is free for me to play (RAf payed gametime imo). Swtor has alot of appeal to it don't get me wrong but I am not willing to reinvest the amount of time I have put into WoW into a new mmo.
    1. Madcalibur's Avatar
      Madcalibur -
      Sorry, I don't mean to be rude, but you don't "invest" time in a mmo, you lose it. And SWTOR is nice change of pace from WoW endless grinding (endless drop quests, etc). I still play wow, but SWTOR appeal to me a lot more because of what other people hate:the storytelling. You are important, what you do matters. This is a feeling I don't get in wow. Leveling while having a entertaining story told to you is way more fun than "Go kill 30 of those lions there and move on to the next zone".
    1. TonyMontac's Avatar
      TonyMontac -
      Serwis przedstawia darmowe fotografie i filmy z kategorii sex anonse. Galerie erotyczne przeznaczone wylacznie dla widzow doroslych. Codzienna aktualizacja materialow. Zobacz juz dzis!

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155