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    by Published on 02-15-2012 02:23 PM


    Let's say hypothetically that you take over Blizzard's creative development for a day, which means you essentially become Chris Metzen. You have complete and total control over the story and overall feel of the next expansion. Now, I know people are incredibly and passionately divided over whether or not Mists of Pandaria is a good or bad idea, so I'm just wondering what you would all do instead.

    Would you bring back the Scourge for yet another expansion, create an entirely new enemy, focus on the Alliance versus Horde conflict, or something entirely different and "Outlandish"? For those of you who really don't care about the story or lore, it still determines what your gear will look like, what continent you're going to be leveling on, and what sort of races and classes you'll have access to.

    Personally, I'd love to see a spacefaring expansion or an expansion that focuses entirely on the present conflict between the Alliance and Horde. Mists of Pandaria claims to focus on this conflict, as there seems to be no "Big Bads" or supervillains present, and I think that's a step in the right direction. Still, Pandaria serves as a distraction from what could have been an amazing story of war between the Alliance and Horde. I think Blizzard gives too many shining moments to the good guys and has a difficult time creating believable villains. Most importantly, I think Blizz has a difficult time creating villains you can easily sympathize with. Their story department can't seem to create a villain that I would say, "Wow, he's actually right," to. I like villains when I can agree with their ends but have a few problems with their means, and so far, Blizzard has really only developed a caste of villains who want to "DESTROY EVERYTHING!!!" I can't get behind that kind of idea for obvious reasons.

    I have a feeling that the "Sha", or the "Elemental Hate" is going to give this expansion a reason to end on a happy-go-lucky "We're the heroes of Azeroth" note; I don't want to be a hero, I want to be a player in a global conflict. This upcoming Mists of Pandaria expansion will end with the Pandaren tying the Alliance and Horde together with their lessons of kindness and peace, and the Horde and Alliance will eradicate the Sha, or the Elemental Hate, and learn to love each other. I hate to say it's going to end that way, but it is. I'll put 50 bucks on it right now. The story will start off with the Alliance and Horde plunged into absolute and total war with the destruction of Theramore, and for a moment we'll finally get to see these two great civilizations and their member states unleashing their most terrifying weapons. That will end soon when Blizzard's wise, Monk-like race exerts their international influence through their new Monk cadre and the fact that there are great number of Pandaren amongst the Alliance and Horde, when they will then stop the conflict with the power of love. Tell me I'm wrong, because I don't want to be let down.

    We want to hear from you. What would you like to see from a future World of Warcraft expansion?
    by Published on 02-15-2012 01:56 PM



    Blizzard just released the above amazing new footage of Mists of Pandaria and it's features. Perhaps this gives us some hope that Mists of Pandaria will finally include the forgotten Dance Studio feature promised in the Wrath of the Lich King trailer released at Blizzcon some years ago. In all seriousness, I'm actually pretty excited for Mists of Pandaria, and I don't think the Pandaren are a childish race whatsoever. I'll be doing a lore/story speculation post as a revival post for the dead Global Supremacy column I started ages here ago on Ownedcore. Stay tuned!
    by Published on 02-14-2012 08:49 PM


    New mount. This is the best mount in the entire game. You can order it for a bit of extra cash if you want to ride on this sick beast. In all seriousness, I was absolutely shocked when I saw this one idling in Trade District. I thought it was the Heroic Deathwing mount, but it turns out it's just another mount you can buy off of the Blizzard store for money. Note that the picture above is inaccurate, and the mount is not nearly as awesome. Sorry guys.
    by
    JD
    Published on 02-14-2012 08:29 PM

    So it's February, and you're probably pretty bored with your life. After all, living in the first world is pretty dull. There's no drone strikes, the constant threat of assault by insurgents, or the risk of being crushed by a giant robot as ...
    by Published on 02-08-2012 03:55 PM
    Categories:
    1. World of Warcraft

    If you're unfamiliar with what a bot is in World of Warcraft, you should take a moment in game to observe players and their actions. Bots can do a wide variety of things, including gathering herbs and ore, participating in Battle Grounds, and even running instances. Many realm's economies are reliant on the players that choose to bot, and it's very likely, in fact almost guaranteed, that at some point in time every World of Warcraft player who's purchased any end-game material such as herbs or ore, has in fact made a transaction with a bot that collected the items.

    With the recent closure of the popular World of Warcraft Pirox Bot on January 25th, the effect that bots have in the World of Warcraft are becoming more and more evident. Before the bot officially closed, prices of many materials began rising. Now that one of the major bots on the market is no longer operational, it's very obvious that, although many players may hate botters, the bots certainly help maintain an economy with reasonable prices, and a well-stocked supply of materials to craft with.

    While Blizzard continues the legal battles against bots by filing lawsuits on two more popular World of Warcraft bots, HonorBuddy and PocketGnome, one can only wonder what will happen to the economies maintained on the World of Warcraft servers; It's already easy to see that, even with these two bots still operating, there is more demand than supply on many realms, and if PocketGnome and HonorBuddy are ordered to shut down, the results could prove to be truly devastating, especially on highly populated realms. Imagine having to pay 400g for a flask, or 1500g for each Inferno Ruby.

    Bots are becoming more and more intelligent and as a result it is becoming increasingly harder to spot a botter in a Battle Ground; even as the bots currently stand, it's not unlikely for a bot to out-perform many other players in the Battle Ground. While many players find it unfair that a person (who is likely tabbed out, sleeping, or even at work) is obtaining the same amount of honor that an actual player is working hard for, the benefits of botting are endless, and many people are simply tired of battling in the same Warsong Gulch they have been playing for roughly 7 years, or do not want to go through the agony of earning the honor needed on a secondary character (or alt, as World of Warcraft players call them), or they simply don't have the time to do these things on their own.

    A quick YouTube search can prove that Battle Ground bots can indeed be manipulated to take them off of the "Route" that they are running on, but a question few people ask tends to be "Is `controlling` a botting character worth doing?" By ensuring that a bot runs off track and gets stuck, you're also wasting valuable time to contribute to your Battle Ground group, and the bot will eventually find itself back on track, be it through many bots anti-stuck features, or by another player killing them.

    Players may report bots in an attempt to reduce the amount of bots running around, but many popular bots are undetectable by Blizzard, and it can be hard to prove that someone is a bot, and even harder for Blizzard Game Masters to determine whether they are worthy of a ban, or just a completely antisocial player; While being reported is the usual reason behind someone being banned for botting, many bots have aided you in combat in a Battle Ground, beat you to a mining node, or simply flown over-head while you were questing without you ever even noticing that a human isn't actually playing that character.

    Love them or hate them, bots play a heavy role in keeping the World of Warcraft market stable and stocked, and can sometimes prove to actually be more help than a nuisance in PVP. They keep your prices low, and create a steady flow of items every end-game player constantly needs.

    Happy botting ,
    -
    Relican
    by
    HI5
    Published on 02-07-2012 06:04 PM

    As Blizzard announced previously, new feature called Battle.net Balance, allowing you to buy Blizzard digital products directly from your Battle.net account is now live!
    Battle.net Balance will allow you to buy various blizzard products like: gcd-keys, paid game services ( character realm transfer ), pre-paids, in-game pets and mounts and even buy / sell items from Diablo III real money auction house.

    How does it works? its pretty simple. In your Battle.net account you can now find new "Balance" button (look screen below) where you can "Load Balance".
    Note that Balance on your B.net account is not refundable, so it's one way ticket!



    Payment methods are limited mostly to Credit Cards at the moment, but Balance feature itself open new possibilities, like B.net balance prepaid's, gift-cards and much more, so we can probably expect more Battle.net balance" related features in future (this is of course pure speculation).

    For more information about Balance feature visit Battle.net Balance FAQ or head to the Battle.net Balance page
    by Published on 02-07-2012 04:51 PM

    Based on an unusual number of reports we've been hearing, it may not be safe to use bots or hacks for the next couple of days or the next major update of each of these third-party programs. To minimize ban risk, we advise all users of these third-party programs to stop using them until an update has been made. Once again, we have no 100% solid evidence that a banwave is incoming, but suspicion alone is enough to rouse caution.

    TL;DR: STOP BOTTING & HACKING for a couple of days until things look clear.

    Regards,
    Jeremiah
    Ownedcore Mod & News Team Leader
    by Published on 01-31-2012 04:44 PM

    Welcome to Ownedcore Product Reviews, where our News Team picks up the latest games, programs, and other cool stuff we deem worthy of promotion and criticism. This time around, we'll be taking a look at one of the most interesting programs to have gone under our rader: Machinima Studio by MachinimaDev.

    This program gives you full control over models and animations from a variety of different games from Fallout 3 to World of Warcraft, allowing you to create cameras, special effects, and lighting sources to easily manipulate a scene and record your very own machinima without the hassle of paging through the compressed archive files of the game yourself. In addition, it automatically loads sound files and all of the accessible files from the game, allowing you to import them into a 3D scene.



    As with any program, there are a few bugs and glitches, but it isn't unworkable. The only complaint I have is the animation editor for the World of Wacraft module, which can sometimes be a little bit clunky. I spoke with the developer about a movie encoding and export function, which he says will be included in a future version. For now, you must use screen recording software to capture the animation from the Standalone Movie Viewer included with MachinimaDev's Machinima Studio.

    Machinima Studio is a full-featured program that gives you more control over the game's files than any other editor I've encountered. If you really enjoy making machinima, I consider Machinima Studio your best investment. You can pick up the program from MachinimaDev's product page, or download and set up the Machinima Studio demo. This one receives a 4.5 star rating from Ownedcore. Machinima Studio streamlines the process of creating your very own machinima productions, without having to hassle with exporting and importing strange file formats. You won't be able to fully dump your editing software, so hold on to it. Unless you really want to work with the sometimes unwieldy animation timeline, you should still be editing your clips together in a proper video editing software studio.
    by
    HI5
    Published on 01-25-2012 03:38 PM

    Every Battle hungry player all over the world has a huge reason to joy this year - Blizzard Entertainment is making Battle.net World Championship, one of the biggest eSport best pro-gaming focused competition focused tournament. The event will take his place in Asia toward the end of 2012 and will include StarCraft II and World of Warcraft Arena Championship. Players from all over the world will be invited to attend and witness some of most experienced pro gamers fighting for cash rewards and glory.

    The sad part of the news is that in 2012 will be no BlizzCon. As Blizzard said the reason of moving BlizzCon to next year is that they are too busy with Battle.net World Championship and upcoming games premieres, which are: Starcraft II: Heart of the Swarm, WoW Mists of Pandaria and of course Diablo III.

    It's not necessarily bad news, BlizzCon is huge event that consumes a lot of resources and Blizzard employees attention which means they will have much more time to focus on more important things like polishing Diablo III, Starcraft II or new WoW expansion.
    We can basically say that Blizzard is more focused on final moves then ever before, and that means we will not only get our long awaited games bit sooner, but also that they will be more polished and better working from the very first patch.

    The question is: If newly released games will be more polished, it also means they will be bug / exploit free?
    - Probably not. OwnedCore users proved hundreds of times that we can find juicy exploits even in final patches. That means all of exploiters can sleep peacefully and just wait for our Diablo III, Starcraft II and WoW sections to explode with new tasty exploits!
    by
    HI5
    Published on 01-19-2012 11:05 PM


    Some of us might think Diablo III is good the way it is and it should already be realesed but Jay Wilson, the game director for Diablo III definitely thinks different. He wants to make sure the game will be perfect before it's released which of course leads to major changes in game system.

    Quote Originally Posted by Jay Wilson
    While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet. In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems. So all that said, I'd like to provide everyone an update on some of the systems we're currently working on.

    Some of major changes are:

    Town Portal back in Diablo III
    we've decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.



    Scrolls of identification were removed from the game
    Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect.
    Cauldron of Jordan and Nephaelm cube removed from Diablo III
    They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk

    White items are no longer salvageable
    We found that it caused a few itemization issues, but mostly this is due to a general philosophy shift on the importance of items. Previously, our thinking was that when an item dropped it should always be useful to you in some way, either the stats could be an improvement for you, or in the case of white items you could break it down and craft something better. Through a lot of play testing we have come full circle to the Diablo II methodology -- a lot of stuff that drops just isn’t worth picking up. Diablo II captured the loot piñata feel by dropping a lot of crap, mostly arrows and bolts, and we of course still very much want that feeling of item-explosions. To do that we need to be able to balance the value of items to how many we’re throwing at you.
    Core character attributes changed to: Strength, Dexterity, Intellect and Vitality
    benefits each stat provides is being broken down as:
    Strength

    +Barbarian damage
    +Armor

    Dexterity
    +Demon Hunter damage
    +Monk damage
    +Dodge

    Intellect
    +Wizard damage
    +Witch Doctor damage
    +Health from globes

    Vitality
    +Health
    Some of these changes we could probably expect, some of them are surprise to us all but the one thing we all should be aware is that Diablo III is still in Beta tests and the new system changes will be coming no matter if we like it or not. The only problem with more changes is more time needed to test them, which delay Diablo III release every time they are implemented. For now we can only trust that Jay Wilson know what he's doing and the time "lost" on testing new system will be well spent and make our game experience even more awesome.

    For more info visit Diablo III site
    by Published on 01-17-2012 03:18 PM



    I've been playing both SWTOR and World of Warcraft in the last couple of weeks, and I have to say that they are both distinctly awesome games. SWTOR has a very strong solo experience, and gives me a reason to keep playing. As to be expected, World of Warcraft has a stronger endgame experience, and the PvP system is much more well-developed.

    SWTOR does have one observable drawback that most people agree on: it feels like a single-player game with multiplayer features. A lot of SWTOR converts were former WoW-ers who expected something with a seamless, open world. SWTOR does not provide this, and instead feels like a singleplayer Bioware campaign. The zones are walled off, (conventional) exploration is limited, and there is no feeling of a wide-open expanse. Essentially, the buildings and mountains towering in the distance are just a facade.

    I think this problem arises when you handle SWTOR the same way you would WoW. But you have to remember that SWTOR and WoW are distinctly different games, and SWTOR doesn't have such a hard focus on "Get endgame, get gear", but places more emphasis on making the leveling experience fun and enjoyable in groups and in solo play. I think this is sobering, considering we've been playing many MMOs that sought to rush players through the starting zones and mid-level zones to progress to endgame content. SWTOR doesn't seem to want to accomplish this, and that's both a good and bad thing. A lot of players hitting level cap claim they're incredibly bored with the game because of the lack of compelling storyline quests. This is understandable, but some players don't even like the storytelling of SWTOR to begin with. They feel the quests are interruptive, drawn-out, and too involved.

    I've enjoyed SWTOR, but I'm still playing World of Warcraft as my main MMO. Why? Because I prefer competitive endgame. I think SWTOR is a strong title and the second best MMORPG on the market today. It's the only one, in my opinion, that has come close to scratching World of Warcraft. Still, I can't help but stick around with World of Warcraft. I posit once again that Blizzard Entertainment will be the one to kill WoW, not any other company. Perhaps a few big titles like GW2 and SWTOR will bite away a decent amount of subscribers, but only Blizz can give the lethal dose.
    by
    HI5
    Published on 01-16-2012 09:30 PM

    The biggest Exploit in cataclysm has just been released! Trade Window exploit known also as RAoV dupe method (which also leads to godmode exploit) is now public and available to use for everyone (thanks to Leniox from ImperiousVideos for letting us know!)

    WoW dupe method is now public which means everyone can use it, but it also means it might get fixed any minute since this is the biggest cata exploit, so if you want to make use of it better do it now before it's to late!

    Also remember that using this exploit might get you banned easily, so better don't do it on your main account!

    thx again to Leniox and have fun exploiting!



    also don't forget to visit original thread and join the discussion!

    http://www.ownedcore.com/forums/worl...w-exploit.html


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