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    by
    JD
    Published on 05-23-2013 12:39 PM
    content/attachments/14066-new-xbox-one-016.jpg.html


    Now with more news making the Xbox One look less desirable: Indie developers will not be able to self-publish their games on the new Xbox One arcade. This is not much of a surprise considering Microsoft has never approached indie games from a friendly standpoint, and plan to continue requiring the developers to have a publishing deal to have their games listed. Contrasted with Nintendo and Sony, both of which allow indie developers to self-publish, with Sony heavily pursuing indie content for their new system, the PS4.

    While Microsoft may be busy working with other partners to bring digital content to the Xbox one, it seems that they're going to be missing out on heavy potential for profit. The Xbox one is continuing to seem less and less intriguing in comparison to the alternative consoles to me. What do you think, OwnedCore? Will you be buying the PS4, Xbox One, or neither? Will Microsoft's views towards indie developers influence your decision? ...
    by
    JD
    Published on 05-22-2013 03:42 PM
    1. Categories:
    2. WoW Exploits

    OwnedCore has been the main source of exploits for World of Warcraft, Diablo 3 and other MMO games. This week we proved once again that there’s no place like OwnedCore. After this week’s Neverwinter game breaking exploit another huge exploit was posted on OwnedCore today. This time World of Warcraft was the target and the exploit might require a rollback, such as the one NCSoft had to run on Neverwinter this week. An exploit posted by Mothership explains how you can exploit the pet daily reward bags and the Bulging Heroic Cache of Treasures, allowing you to loot the same set of items tens, or maybe even hundreds of times.

    With the exploit still being live we wonder how long it will take for Blizzard to take action and which action it is they will take. Will they go on a banning spree? Will they perform a rollback? All we can say is that MMO publishers have really dropped the ball this week. It's been a good week to be an OwnedCore member.

    The exploit we're talking about can be found here: http://www.ownedcore.com/forums/worl...bag-50x-4.html ...
    by
    Ket
    Published on 05-20-2013 03:27 PM

    With games such as Final Fantasy Dimensions, as well as Final Fantasy V and IV already on the smartphone and tablet markets and doing well in their new homes, it’s no surprise that Square Enix has moved the majority of their efforts towards smart phone and tablet gaming, while scaling back on resources being allocated towards platform games. Many of their current games on mobile devices are either sporting a relatively high price tag for an app, or free for the first chapter and then charging in-app purchase fees for subsequent chapters, the move to mobile gaming may be the companies best option after the their poor fiscal year which recently ended.

    As we mentioned late last week, there seems to be a lot of buzz around the mobile market lately. While recent games by Square Enix have not been well received, such as Final Fantasy XIV, many of the companies changes seem logical, such as drastic changes to their large-scale, long-term projects. With many fond memories of older Square Enix games on consoles, accompanied by some remakes of older games to fit the tablet and smartphone experience, perhaps this move is to combat their recent losses; one can only hope that in the process Square Enix continues remaking their classic hit games while bringing new gems into the market as well.

    Realistically, while the price tags seem steep for some game-to-app adaptations, many had no problem paying $10-20 for TellTales Walking Dead point-and-click series, and as more great games make their way into the various app stores, it’s not unusual to expect them to come with a relatively high cost, and some gamers would rather pay $15+ for an amazing game than $1.99 for a plethora of quick-hit games that will ultimately wind up deleted within a couple of weeks.

    While Square Enix hasn’t fully exposed its plans for the future, one thing is certain: Their efforts are strongly being steered towards mobile gaming, and there is much excitement to be had over the possibilities of seeing hits such as Final Fantasy VII, or Chrono Trigger-esque games having the potential of being playable in the palm of your hand.
    by
    Ket
    Published on 05-19-2013 02:02 PM
    1. Categories:
    2. Neverwinter

    After an exploit involving Cheat Engine allowed players to dupe Astral Diamonds, which could then be converted into Zen, the Gateway, or Neverwinter's Auction House was taken offline. While the Neverwinter team reacted quickly, there has been no announcement of the actions they plan to take to restore the damage caused other than a forum post explaining how they will be "taking action" against accounts that "utilized" this exploit. Many players feel that a roll-back might be the best move to make, but they would likely face a good amount of backlash from a rollback as well.

    When exploits such as this are found, the consequences to the gameplay can often be game-breaking, and frankly, exciting to execute. When Diablo 3 had it's Auction house dupe happen, Blizzard was able to handle the situation relatively well-- by taking all of the RMAH profits of banned accounts and donating it. But will Neverwinter be as hasty and crafty? Residue from a dupe often lingers from accounts not being banned or identified, and with Neverwinter still being such a new game, the potential for exploits of this caliber are to be expected, but may very well affect the game's world for a lasting period of time.

    While it appears that the Gateway is back online now, what do you think the Neverwinter Team over at Perfect World should do to fix the problem, and if you executed the exploit yourself, what are your plans? ...

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